#1361  
Old 07-08-2018, 06:21 PM
Roadblock Roadblock is offline
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Originally Posted by ASYLUM101 View Post
I'll think about it, but I'm not sure that Warfare really is missing much for even a 2h build. If anything I'll see if I can adjust the wps that exist but I'm not adding more. If the animations are compatible maybe I can do it and adjust the tags, otherwise... sorry.
Maybe add 1 similar 2h-only WPS like Upheaval from Shaman tree as t8-t9? Gonna be amazing addition to Warfare
  #1362  
Old 07-08-2018, 07:41 PM
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Diablogolic Diablogolic is offline
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Quote:
Originally Posted by ASYLUM101 View Post

I'll think about it, but I'm not sure that Warfare really is missing much for even a 2h build. If anything I'll see if I can adjust the wps that exist but I'm not adding more. If the animations are compatible maybe I can do it and adjust the tags, otherwise... sorry.
That would be highly appreciated. It would be nice to have some more 2h-melee skills in Grim Quest masteries. As it is right now, IMHO, with Rogue, Warfare, Defence and Hunter it is possible to create insane combinations with 1h weapons, but not so much with 2h ones.
Anyway, thank you for your answer!
  #1363  
Old 07-08-2018, 09:13 PM
Matougi Matougi is offline
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Originally Posted by ASYLUM101 View Post
What happened with tagItems? Is this the D3 tag file for the uniques?
In v60 some set items of D3 were added to tagitems. So I just added (S) to those set items.
I thought of various other things that I should do, but that was all I did in the end.
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  #1364  
Old 07-09-2018, 06:12 AM
Grimer Grimer is offline
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Originally Posted by Matougi View Post
In v60 some set items of D3 were added to tagitems. So I just added (S) to those set items.
I thought of various other things that I should do, but that was all I did in the end.
that screenshot was a (not intended) bug report, thanks
  #1365  
Old 07-09-2018, 05:54 PM
Lyris Lyris is offline
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Don't know if already known but:

v60b does not only require v60 but also v59b. [Only ungrim, regular version works fine]
Installing it without v59b results in all additional masteries missing.

However, installing v59b+v60+v60b (ungrim) leaves the game quite grim
  #1366  
Old 07-10-2018, 02:36 AM
striderjb striderjb is offline
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Would it be possible to remove all of the drop changes and just have the increased mob spawns etc? I'm not using any of the added classes
  #1367  
Old 07-10-2018, 04:42 AM
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Originally Posted by striderjb View Post
Would it be possible to remove all of the drop changes and just have the increased mob spawns etc? I'm not using any of the added classes
http://www.grimdawn.com/forums/showthread.php?t=39830
  #1368  
Old 07-11-2018, 04:40 AM
Astarot11 Astarot11 is offline
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I'm afraid ungrim is no longer ungrim after last update. Multiple mobs, bosses and heroes just like in basic version. It's fun, of course, but too hard for my PC. Fix it, please.
  #1369  
Old 07-11-2018, 08:51 AM
Roadblock Roadblock is offline
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There's no way to craft GQ mastery on 2handers atm, right? Also, Satyr had GQ/ZE versions of some vanilla items, but now they're gone, is this intended?
  #1370  
Old 07-11-2018, 11:42 PM
Entropix Entropix is offline
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Default Grimarillion 60b bugs report

Hey there guys. The mod is awesome!, however I'd love to see few fixes, if it's possible

NECROTIC
1. Primordial Transfer affects only one enemy (should 6 meter area). And requires stopping casting anything else and pointing exactly on the enemy. Many times, during hard fight, Primordial Transfer simply doesn't work.
2. I use Obsidian Tremors as a main skill (Necrotic lvl 20) and I get huge life regen. Don't have a clue where from? Obsidian Tremors restore life for dmg percentage? There's no information about it in a description of the skill.
3. Leech Grenade percentage chance for -100% skill recharge doesn't seem to work. Hasn't happen to me once.

SKELETON
1. Deathchill Aura is graphically too visible, too big, has too much opacity. When turned on, I cannot see who I fight against.

Thank U!
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