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#21
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Quote:
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Proud to have pledged 100 bucks. |
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The first thing I should say is that secure online play is in not mutually exclusive to offline single player or LAN. This shouldn't be debate about which one we should support. If we had secure mp, we'd continue to allow solo offline play and LAN.
It is difficult to estimate the scope of the engineering work necessary to facilitate secure mp and that could be somewhat variable. Unfortunately, we'd have to estimate our costs toward the higher end to reduce risk. We'd need to re-architect parts of the engine / networking so that multiplayer games could be run server-side. Then there is all the infrastructure stuff like setting up servers, account management / login, data storage, etc. Finally, we'd have to pay for hosting costs and someone to keep it all running. I don't think I'd want to try tackling secure mp with less than $500k in additional money just budgeted for secure mp development and really, I'd feel a lot more confident if that number were closer to $1m. If I had another $500k right now though, I'd much rather use it to expand development of the main game. If we somehow ended up with $2m to $3m, then I'd start thinking more about secure mp. |
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#23
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The game looks fantastic from what I've seen and I can't wait to dive into it with secure multiplayer or not. I just find myself so far in the corner for secure multiplayer when it comes to aRPGs and can't stress enough how much weight I place on the community of them when judging the overall product. Legit trading and legit characters to hack 'n slash with are what I'm referring to here, I think it really helps the longevity and replayability of the game. Just my .02 here of course. |
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#24
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Yes very good post . Arthur please with this money make SP and LAN game best with this engine . This time we not really need a secured server . Peoples still playing TQ . There is no server . Later risks are reduced maybe something happen but this time I really want a high quality bug-free RPG game :P
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#25
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So I've got a hypothetical now:
Say Grim Dawn releases with single player and open muiltiplayer and has a large (subjective word, yes, I don't know what "large" would constitute dollar wise) amount of success. Would implementing secure server side storage for multiplayer be something Crate would entertain as a new feature down the road after release? Some follow up comments to my hypothetical, I'm not sure if that would be something that would have to be executed in an expansion or if something that drastic could be implemented in a patch or something. |
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#26
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I never need a server . I need really good game .
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#27
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@ Phant ...
__________________
latest feature article: Your name in the credits of Grim Dawn - in progress: Combat
please read: Tips and Best Practises for using the Forums |
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#28
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Thanks Eis, must have overlooked that bit of info. Guess they don't call you the minister of information for nothing.
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#29
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Sadly, I think the game will fail without secure servers. Titan Quest was an amazing game, but without secure servers and once I found there was a hack to boost your guy to max level and give him insane stats, it killed the game for me completely.
I could invest all the time I wanted. I could find one of the better items in the game, but someone else could just 'create' these for themselves in seconds. I don't care what anyone says; ARPG games are about the loot and trade. It revolves around this. If anyone can create the best items in the game, then there's no point in searching for them. I really hope you guys find a way to get dedicated servers or at least find a way to stop hacks. :/ |
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#30
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Quote:
The following is a quote from a RPS interview with Arthur (aka medierra): Quote:
Also note that a few posts above medierra said they'd need 2-3 million dollars to start thinking about creating secure servers. So maybe one day, but for the time being I think the money is better spent elsewhere
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