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  #141  
Old 06-30-2012, 10:29 PM
Dude Dude is offline
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Quote:
Originally Posted by eNTi View Post
not using a feature will only work if the game doesn't require you too. for example, your view might be obstructed because your are behind a wall. if they implement the feature to rotate the view, they might NOT see the need for a feature that will make your character and monsters behind that wall visible in that view. it could happen.

It's my understanding they are designing the game without camera rotation so if that is true what you are saying won't happen. They are simply adding a camera rotation feature for those of us who want it which is another reason why they rock.
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  #142  
Old 07-01-2012, 07:11 AM
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Walls, which would block your view on your character, are removed once you are inside a building. Check out what happens to the walls, when the camera is rotated - the lower walls are transparent, so that you can see what is in your room, while the upper walls are blocking your view into the other rooms.
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  #143  
Old 07-07-2012, 11:38 PM
Rolo42 Rolo42 is offline
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I swear ILE/Crate must have a patent on translucent walls because I've played so many games that desperately need to handle obscura the way TQ did, which was perfect.

Please go over to ArenaNet and show them how its done! 'Cos '60's style camera bouncing isn't fun.
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  #144  
Old 07-10-2012, 01:39 PM
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while we're at the subject of walls, houses and stuff i'd like to add that pathing takes a serious amount of resources especially when enemies try to reach you around these obstacles that don't block line-of-sight (at least for pathing purposes). so, thinking about all the house fighting to come, can you prevent that annoying enemies noticing my char through walls?

Last edited by durruti; 07-10-2012 at 06:43 PM.
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  #145  
Old 07-11-2012, 01:23 PM
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I don't really mind not having a camera rotation feature, so long as I can see everything I need to without rotating.
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  #146  
Old 07-31-2012, 06:36 PM
Brazilski Brazilski is offline
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Like the camera rotation, though I will most likely use it only for screenshots.

One question though: Will there be a reset to default view button too?

Because a lot of games featuring camera rotation leave you hassling to get back to default.
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  #147  
Old 08-18-2012, 02:23 PM
Haaznahnuf Haaznahnuf is offline
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I really liked how with the TQ mod you could rotate and zoom in/out at the same time (hot key + mouse wheel). Especially the combined distance/elevation (pitch) zoom : the more you zoom in, the lower you are above the ground, all with text parameters : perfect to have a screenshot, and to look at breath-taking landscapes. The drawbacks, if you were too low on the horizon, and saw things from too far, were lags and immersion breaking views of sound activators and mobs "place-holders".
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  #148  
Old 11-17-2012, 07:25 PM
Setzer Setzer is offline
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Quote:
Originally Posted by yerkyerk View Post
Though I'm no fan of hassling with the camera (as a lot of games have a crappy auto-camera), I definetely like the way how you guys want to implement it; not necessary, but possible.

Perhaps in zoomed-in mode even enable an auto camera that floats behind the players back? Not my concern actually, I'll probably just use the fixed camera and limit the rotating camera to taking screenshots
I agree with you sir as I also do with many of the forum user here. I won't be using the camera rotation except maybe for screenshots but it's good to know that people are given the free will to use it or not.
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  #149  
Old 02-13-2013, 02:11 PM
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Camera rotation allowed, but not necessary = excellent.


Quote:
Originally Posted by medierra View Post
Yes I always wondered that myself but for whatever reason it just never happened. You'll be pleased to know the character is more center-screen in Grim Dawn and its definitely a bit better.
Funny, for me that's one of the little, yet so bothering things in TQ. It explained why the bottom of the screen felt too cramped, once I realized that the camera seemed to be centered on the character's head, instead of feet.

So I assume/hope that in Grim Dawn the camera is centered at the character's feet, and not head?

Last edited by Denton; 02-13-2013 at 02:15 PM.
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  #150  
Old 02-14-2013, 10:50 AM
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Glad to hear this is being implemented. I use the rotation mod for TQ as a matter of course. Although it's never necessary, it is often helpful and provides interesting new views.
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