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  #11  
Old 03-20-2010, 06:33 PM
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Originally Posted by medierra View Post
We don't really think steam-punk fits our current vision for the world though so you won't see any steampunk mechs or robots or anything of that sort.
Bang goes my idea for an Engineer class then (several mechanical/steampowered pets/devices)...


Edit: What about a steampowered melee weapon (slow but high damage, kinda like a chainsaw or something) then?

Last edited by Llama8; 03-20-2010 at 06:36 PM.
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Old 03-20-2010, 06:55 PM
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Originally Posted by Llama8 View Post
Bang goes my idea for an Engineer class then (several mechanical/steampowered pets/devices)...


Edit: What about a steampowered melee weapon (slow but high damage, kinda like a chainsaw or something) then?
Well, we do have a demolition class, which is sort of similar to a military shooter style engineer class. No mechanical pets though... Plenty of grenado, sachel charge, and shotgun action though! Oh man... I need to make a video of exploding zombies soon... the gibbing we've got going on right now in the game right now is ridiculously fun. We just got dismemberment working last night but it needs a little more polish!

Chainsaw... oooh... you might be able to sell me on this!
  #13  
Old 03-20-2010, 06:58 PM
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If a society had access to teleporters then the development of engines either steam or internal combustion would in all likelihood not happen. Why have a train or truck to move goods or people if you have a portal system. All sorts of communities would arise centered around the local portal.
If access to a magical energy source were available then this would in all probably result in this power rather than electrical.
So the possibility of magic powered chain swords is this some thing we could look forward to?
  #14  
Old 03-20-2010, 07:18 PM
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No mechanical pets though...
You sure you don't want any mechanical pets? I've had the following idea:

Parasitic Automata: A small automata that attaches itself to the nearest enemy of the engineer & causes damage with a basic, albeit sharp, melee weapon. Since the device is small, there is only a small chance for other enemies to detect it & be able to attack it. If it is attacked it will be destroyed fairly quickly due to it's fragility.
Higher level synergies could include: replacing the knife with a drill/chainsaw (increased damage to target & gore/mess), multiple weapons (can do damage to nearby monsters, but increases the chance they will attack it) & a self-destruct device (when destroyed, or after it's duration it explodes doing AoE damage).

Quote:
Chainsaw... oooh... you might be able to sell me on this!
You know you want a chainsaw, just imagine the viscera fountaining up from the impact (possibly as a critical hit animation) on a fleshy target (like a zombie).

Quote:
Originally Posted by The Old Farmer View Post
If a society had access to teleporters then the development of engines either steam or internal combustion would in all likelihood not happen. Why have a train or truck to move goods or people if you have a portal system. All sorts of communities would arise centered around the local portal.
True, but we don't know where the teleporters arise in the game world timeline, they could be post-invasion, or an outcome of a Tesla-like mad scientist experimenting with things he/she shouldn't.
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Old 03-20-2010, 07:45 PM
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If access to a magical energy source were available then this would in all probably result in this power rather than electrical.
So the possibility of magic powered chain swords is this some thing we could look forward to?
Our concept of magic in Grim Dawn is a little different than the sort of high-magic of other fantasy games. Magic is a darker and more chaotic power. Traditional magic in the world is inspired more by folklore, witchcraft, shamanism, superstition. It is more mystical and based around the use of occult objects, wards, summoning of supernatural entities. The other type of magic is based on "aether" which is energy drawn through the veil between realities from the realm of the Aetherials. It is a much more recent occurrence and, though some humans can manipulate it, it is rather chaotic. Aether is more of a living energy and can't really be used with any precision to interact with inert materials. So there won't really be any "techno-magical" devices.

We want to keep the world gritty, brutal, and somewhat primal despite taking place in a more advanced time period. Although there aren't any current plans for combustion-powered vehicles, I think a crude, smoky, gas-powered chainsaw would be more appealing to me than a high-fantasy techno-magic chainsaw or a steampunk design that bordered too much on sci-fi. I'm not against steam powered machinery necessarily but I want it to be crude and clunky and not cross over into the realm of sci-fi that a lot of steampunk stuff does.
  #16  
Old 03-20-2010, 08:18 PM
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How about some type of powered fist (glove-type melee weapon) that is either pneumatic or electric (or variations of the two) in nature ?
Mybe it can be upgraded too....say for example you get some blocky looking glove that just does blunt force damage, & it can be retro-fitted with an item or device that does electricity damage, fire damage, pneumatic (extra blunt force), or etc.

There is just so much you can do with the time period.
  #17  
Old 03-20-2010, 08:34 PM
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Quote:
Originally Posted by medierra View Post
I think a crude, smoky, gas-powered chainsaw would be more appealing to me
An Orc-tech (rather than Space Marine) chainsaw belching black smoke as it chews into it's targets...
  #18  
Old 03-20-2010, 09:12 PM
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Kind of an un-related question, but......

Are there going to be vampires & werewolves too ?

You can't have a victorian themed game (sort of) without vampires, wherewolves.
Zombies are already there, so I won't ask about them.
  #19  
Old 03-20-2010, 09:33 PM
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Originally Posted by Llama8 View Post
.... chainsaw ...
chainsaws!chainsaws!We want chainsaws!
  This is the last staff post in this thread.   #20  
Old 03-21-2010, 01:44 AM
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Quote:
Originally Posted by shawnmck View Post
Kind of an un-related question, but......

Are there going to be vampires & werewolves too ?

You can't have a victorian themed game (sort of) without vampires, wherewolves.
Zombies are already there, so I won't ask about them.
I wouldn't count them out... we talked about them possibly being other races in the game that are native to Cairn and once were enemies of mankind but could become potential allies against the greater threat posed by the otherworldly races. We brainstormed an idea where by killing one vs. the other and doing certain quests you could gain faction and ultimately unlock new quests / rewards with either the vampires or werewolves
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