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#1
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im just curious as to two things as with most apoloplytic games use firearms mainly
what we'll be using? Magic,Technology,Martial Weapons (Swords,Maces and such),Firearms also since the same team worked on TQ will it be the same dual class system, a character specific skilllset such in Torchlight,highly customizable like Fate or a mix of specific skills and customization as in Sacred 2 i found out about this game from wildorbs forums and it looks intresting. im always up for mindless hacking and slashing...helps relieve stress
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Hi, welcome to the forum
The game has a post-apocalyptic theme but it is set a supernatural one and the world is themed after the Victorian time period of Earth circa 1700-1800. Players will be able to use firearms, swords and other melee weapons, shields / magical focus items, and a diverse range of skills. We are indeed carrying on the dual-class system. |
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#3
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Hows about 2-handed weapons? Missed them at tq
![]() In this time such weapons where used.Polearms for example. |
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#4
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Slayer, they've said that there won't be two-handed weapons in the initial game, but they should be able to add them in fairly easily in an expansion.
Medierra, you do know that Victoria reigned from 1837-1901? 1700-1800 would cover the reigns of Anne (1702-1714), George I (1714-1727), George II (1727-1760) & George III (1760-1801). So either you're aiming for a more Georgian time period, or you're going for 1800-1900...
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#5
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He even said after the victorian, so it would be world war 1
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Ah yeah, I use "Victorian" loosely as a term to help convey the look of the game since I think many people are familiar with it and it instantly conjures up certain imagery. However, we're drawing from a larger expanse of history as inspiration for our world. Really I guess you could say we're borrowing ideas and imagery from a range more like 1650ish-1920ish. Some aspects of human culture and technology on Cairn are more primitive than the Victorian period on Earth, some aspects are a little more advanced. So it is sort a mishmash of Colonial New England to WW1 era culture / technology / architecture / clothing.
Guns, for example, will be a little more advanced as we didn't want to just lock ourselves into the really early firearms. Some of the guns will be a little more WW1 style. Yet, at the same time, we've got some pretty brutal looking swords. Part of the thinking behind swords is that they may not have been in as much use prior to the apocalypse but afterwards became a much more useful weapon. A lot of the early swords in the game were designed with the idea that people were just taking scrap-metal pieces from metal signs or panels or wherever they could get it and sharpening it into blades and sticking handles on it. Likewise with armor. The first armor set we made started out as an overcoat and then in subsequent tiers you see metal plates being sewn onto it and eventually these big pauldrons with metal pieces that look like they came off something else. The big blocky sword in some of the new screenshots is an early unique called "The Magistrate's Censor" which actually has the words "magistrate" on the blade along with chipped red paint and looks like it was crudely fashioned out of an old metal sign or something. It silences enemies. ![]() I don't think we'll have any gas-powered engines in the world and I don't think there will be much evidence of electricity either. If there is anything electrical it would probably be some kind of crazy Tesla style machine - maybe the teleporters... |
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#7
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Will we be seeing any completely original made-up type firearms or are they mostly based on stuff you'd see in the real world?
I like big, chunky guns in games. I sometimes feel that those based on real ones tend to look a bit flimsy. |
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#8
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Sounds like it's everything from the Stewarts to Edwardian then. If you don't want to go for internal combustian engine tech (though that would still fit in with that timeline) you could always go for steam engine/steampunk tech.
Edit: Ooooo, does that mean we might get Vickers/Maxim-type guns? Possibly fitted on to a steampunk-type mech? As a high level summons maybe?
Last edited by Llama8; 03-20-2010 at 05:26 PM. |
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I agree - when you accurately model real guns, especially older ones, they often come out looking really insubstantial. This is especially true for a top-down perspective. We will be basing most of our guns off real-world designs but then beefing them up and taking other liberties to scale up the "badassness" to appropriate levels. They won't be over-the-top Doom style weapons but they won't be skinny colonial rifles either. Some happy middle-ground.
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There may be some gatling-style unique guns. We don't really think steam-punk fits our current vision for the world though so you won't see any steampunk mechs or robots or anything of that sort. I feel like steampunk is something you have to go all or nothing on and it would seem very out of place in Grim Dawn, despite being set in a time period similar to most steampunk style games / movies.
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As a high level summons maybe?


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