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  #21  
Old 06-15-2012, 08:44 PM
IamHowie IamHowie is offline
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Originally Posted by Opal Monkey View Post
Saying that anyone else makes the devs "look bad" is just... odd to me. Only the devs can make themselves look bad.
As a tech support who works also for customer service, I can assure you making developers or service providers look bad is bloody eassy. I occasionally have to do it on my boss's request. Convince the user that it's not your fault, it's the developers, list out an easy why, and boom the dev tooks all the blames.

Anyway. A dedicated iirc requires some form of server/client structure, so unless someone is hosting the chat, the session will disappear when nobody's online. Chatrooms require dedicated server(s), so it's out of the question. P2P communication is not impossible but the resulting product may not be as smooth and fancy as most dedicated chatrooms do.

Without a secured server farm, iirc may result in security compromise depends on its architecture. Rather than asking Crate to put efforts in this, I'd want them to focus on the game itself.

Last edited by IamHowie; 06-17-2012 at 09:20 AM.
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  #22  
Old 06-15-2012, 08:58 PM
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Renevent Renevent is offline
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I'd imagine the game will already have some sort of server/client architecture. I'm not sure how it worked exactly in TQ, and I know TQ didn't have dedicate multiplayer servers, but it must have had some sort of master service server that listed and coordinated all the P2P games.

I think it was hosted on gamespy? If so do they offer some kind of "chat server" api/ect in addition?
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Last edited by Renevent; 06-15-2012 at 09:02 PM.
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  #23  
Old 06-15-2012, 09:03 PM
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Opal Monkey Opal Monkey is offline
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@IamHowie: What I mean when saying that, is that only the devs can make themselves look bad if people actually take a look around the forums. In a situation like you describe, there is no direct communication between the customer and developer. In that case, you're correct. It's very easy. This situation is somewhat different. If no one bothers to look at what the devs have said, I suppose it's still possible.

Also, you have misquoted me. I would appreciate you fixing that. I don't care to have my words changed.
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  #24  
Old 06-17-2012, 09:31 AM
IamHowie IamHowie is offline
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@Opal Monkey
I'm not quite sure where I misquoted you. I doubled back and deleted a part which is irrelevant to my response. Normally I won't change anything in a quote unless I wanted to pull a prank.

Also, I understood what you meant, just more like sharing the kind of situation where developer shouldn't be the only one to be blamed just because they didn't do exactly what customers say, in a more joking way.

That kind of mindset is exactly what makes today's gaming market what it is right now the way I see it. Devs have to streamline things to satisfy the majority or they'd die out like BIS, Troika, Bullfrog or Interplay. I backed their project because I support their ideal, not because they serve me like a slave.

I could be unsatisfied with some part of the game, or just completely unsatisfied, but when I pressed that button, I knew there's a risk I had to bear, and as long as they are doing exactly what was advertised in Kickstarter, they are being complete honest and true to their intents. If I misunderstood, it's my fault and my own to accept what they had given me. But I think it's getting off topic.
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  #25  
Old 06-17-2012, 11:19 AM
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Quote:
Originally Posted by IamHowie View Post
@Opal Monkey
I'm not quite sure where I misquoted you. I doubled back and deleted a part which is irrelevant to my response. Normally I won't change anything in a quote unless I wanted to pull a prank.
It was where two sentences were kind of spliced together. It looks fine now. Thank you for fixing it
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  #26  
Old 06-21-2012, 10:25 AM
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eisprinzessin eisprinzessin is offline
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Originally Posted by Darkenmal View Post
6. How much will the online be tweaked? Titan Quest's online was a good start, but it could have been a lot better. (Online chat channels, maybe a better sorting list.)
Not too much but at least if you're playing via Steam you can join the community there and more easily meet up with other players.

I actually pushed to get a chat lobby in the schedule for TQ but the owners didn't think it was very important. Personally, I think it is critical to forming a cohesive online community and supporting the multiplayer, so it is something I'd love to do as soon as we have the resources. I think just being on Steam gets us part-way there though.
Behold what I found while searching for something else ...
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  #27  
Old 06-21-2012, 04:59 PM
AVANE AVANE is offline
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Well... After all the reading, imo the chat in game system could be an good feature for future implementation...
The focus of GD devs now is a solid single player off-line game and the alternative to play online... And thats why im supporting this project...
Enought of uber full online perfect systems and a crapy game... We already have D3 doing this job just fine...
So devs, please spend time and money on game development only... Take notes of online features and do it later release...
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