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  #21  
Old 06-10-2012, 12:22 PM
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Originally Posted by KondaImmortal View Post
Also the achievements in Mass Effect had a huge affect on gameplay. Eg. Gets 150 kills with pistols, all character gain the pistols skill. Others unlocked the other weapon types, +xp gain, unlock highest tier gear, etc.
Worst. System. Ever.

It forced you to play a full game to get full character customization. Multiple if you wanted to unlock everything.

And after reinstalling, you got to do it all over again. Yay!
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  #22  
Old 06-15-2012, 06:26 AM
Boudicca Boudicca is offline
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I really strongly agree with this idea!!

There's nothing worse than having something that's in the game or tied to the game that does me NO Good while playing the game.

To me it's like getting those little gold star stickers on a school paper or on the report card. What does it do...NOTHING it adds noting to the students grades and doesn't even get them a extra cookie at lunch time.
All the teacher did was waste money and time on the Gold Star stickers.

And that's my point if you are going to put time into something in the game make it affect the game play.

In D3 right now the Achievements are graphically pleasing to look at but part of my money I spent on the game goes to pay someone or team of someone's to make it and make sure it's working right.
I'd rather not have it at all and have them use that money to correct all the other bugs in the game, they might have been able to buy a few extra servers and hell even I know that could have helped.

I'll take functionality over aesthetics any day. Who cares how cool a car looks if the engine is crap.
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  #23  
Old 06-15-2012, 11:54 AM
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I think adding buffs etc... for achievements is just a can of worms that you don't want to open to be honest. For people (like me) who love achievements and tend to go a little OCD on them, it can ruin gameplay.

Take KoA:Reckoning for example. I had to find all the lore stones in each act before moving forward. Completing sets gave your character buffs. When I completed the second zone I was pretty much a god and just ended up waltzing through most of the end of the game. The challenge was pretty much gone. I still really enjoyed KoA for the storyline and quests, but if there had been some kind of challenge there, I'm sure I would have enjoyed it more

We also need to remember that many people dislike achievements, and have no interest in "Killing Boss X while dual wielding knives wearing a pirate hat backflipping 5 times while not taking damage" - if you tie a game buff to that achievement, and it is a buff that is worth while in the game, then you are forcing a part of your customer base to try to do something they loathe. If they skip the achievement because it is "optional" - then they feel they've been cheated out of a good buff (it's been made 'unobtainable' for them).
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Old 06-15-2012, 12:33 PM
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Before discounting achievements completely, you also have to realize that there are a lot of people that do enjoy the set of goals that achievements provide and take them as a sort of task list for their game.

However, you can rest assured that I am entirely against having achievements that provide game changing effects (like a passive in-game bonus). I have no formal word on whether we will or will not have them though.
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Old 06-15-2012, 12:49 PM
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Not sure if the above is towards me or not I wasn't discounting achievements... I just think adding in game buffs to them is the wrong way to go.

I love achievements personally (I did the original "Insane in the Membrane" achievement in WoW... and had almost 10000 achievement points without any PvP ones :P)

As to the task list... that's how I see it as well. I'm doing the achievements in D3 right now - earned "pink'd" last night :P
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Old 06-15-2012, 12:50 PM
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It was not, just a general statement to those that have not considered it from another point of view.
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Old 06-15-2012, 01:01 PM
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Or the achievements could just give crafting items or Iron. It’s not drastically game altering and it’s a nice little bonus but won't leave you feeling like you’ve missed out on something because you chose not to do it.

Scaling the rewards could also be done with regards to difficulty, the harder the achievement is to do the larger the iron given or rarer the crafting component.
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  #28  
Old 06-20-2012, 07:46 PM
Darklite Darklite is offline
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I think achievements would be a great addition. It's always nice to have a little sparkle come up and say hey congratulations on doing something weird or what have you.
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  #29  
Old 06-20-2012, 08:50 PM
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Quote:
Originally Posted by DragonWolf View Post
Or the achievements could just give crafting items or Iron. It’s not drastically game altering and it’s a nice little bonus but won't leave you feeling like you’ve missed out on something because you chose not to do it.

Scaling the rewards could also be done with regards to difficulty, the harder the achievement is to do the larger the iron given or rarer the crafting component.
It most definitely would.
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  #30  
Old 06-23-2012, 02:31 PM
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Only if you're a completionist.

But what I meant was you could get by without having to kill "X monster" while using "Y weapon" and thus missing that +5 to your resistances. It makes it wholly optional and puts less pressure on a person.

Bonuses that affect your characters stats for completing achievements is a bad idea in my opinion and really I don't much care for the whole achievement idea in general. I just thought that if people wanted achievements so bad and little bonuses to go with them, why not make them things you can still attain with a little hard work and not necessarily because you had to do a specific act or kill a certain monster.

I personally wouldn't care if I was missing out on a 10,000 iron reward for killing the end boss of act I 25 times. Or the rare crafting ingredient for taking no damage while fighting "monster X". Not when I could probably go find one by farming other monsters thus netting me other loot as well as XP and Iron. I don't have to worry.
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