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  #131  
Old 03-18-2012, 08:37 PM
Grimmer Grimmer is offline
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Rotations in games now are a must
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  #132  
Old 03-19-2012, 05:37 AM
Vixremento Vixremento is offline
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I've watched that recent gameplay vid (pre-alpha Occultist) a few times now and seeing that rotation is just fantastic (although if I had made the clip I probably would have over emphasized it by rotating almost 90% of the time lol). Great to have it included optionally for those that would like to use it (I know I would love to) but not forced at the same time.
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  #133  
Old 03-19-2012, 09:24 PM
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Whoa, talk about delayed reaction!
I was unavoidably detained
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  #134  
Old 05-09-2012, 11:52 PM
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I think zoom option must be in the game . I really like the closer look to my chracter
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  #135  
Old 06-01-2012, 08:26 PM
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I think zoom option must be in the game . I really like the closer look to my chracter
And for me the ability to zoom out. way out.
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  #136  
Old 06-03-2012, 02:31 AM
Rolo42 Rolo42 is offline
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Now I got that song in my head from the Flintstones! "Way out..."
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  #137  
Old 06-03-2012, 08:00 AM
eNTi eNTi is offline
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camera rotation is not a good idea. why? because i know at least one person which is getting motion sickness from that. he can play diablo 2/3 just fine, but is getting dizzy from playing wow. so no... i would not recommend that.
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  #138  
Old 06-03-2012, 09:10 AM
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eisprinzessin eisprinzessin is online now
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Then do not rotate
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Originally Posted by medierra View Post
I think mainly it is a matter of supporting different people's personal preferences. If you play at default camera distance, there isn't any need to rotate. However, many players wanted to be able to zoom in and play the game. It is very difficult to play TQ zoomed in because your field of view becomes so limited and there is barely any room between your character and the bottom of the screen.

With the new camera position and rotation, Grim Dawn plays better at both the default, fixed-camera view and zoomed in with the camera rotation.

It allows people to experience the game in two completely different ways. It was one of those extremely rare win-win-win scenarios in game development. We were able to do something at relatively low development cost to improve the game for one segment of the audience with no sacrifice to the other segment of the audience.
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Originally Posted by medierra View Post
[...] I don't really understand how anyone can complain about this feature (oh wait... this is the internetz nm). If you don't want to rotate the camera, pretend it doesn't exist and it has absolutely no effect on the game. If you do want to rotate the camera, hey, we've got it!
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Originally Posted by medierra View Post
[...] Personally, I think most people will be hooked on camera rotation once they try it. It is so easy to use that I don't even realize I'm doing it and I think it makes the game more enjoyable. Every time I go back to play TQ now I keep trying to rotate the camera and it drives me nuts that I can't.

If it is against your religion to rotate camera or whatever, then it will play exactly like TQ (at least so far as the camera goes).
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  #139  
Old 06-07-2012, 01:28 PM
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Kyon Kyon is offline
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Yeah who don't like this do not rotate but I really like this feature
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  #140  
Old 06-07-2012, 06:22 PM
eNTi eNTi is offline
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not using a feature will only work if the game doesn't require you too. for example, your view might be obstructed because your are behind a wall. if they implement the feature to rotate the view, they might NOT see the need for a feature that will make your character and monsters behind that wall visible in that view. it could happen.
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