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Is it possible that the three levels of difficulty might be somehow built into the lore of the game, so that they are part of the overall progression of the story arc rather than solely higher challenge levels?
They might for example, be different dimensions individuated by a small change in the palette hue if such were possible. These planes or dimensions might act as staging posts between Earth and the origins of the Chthonians and Aetherials. I'm aware that there are already extra-planar landscapes planned but the intention here is to elongate the story arc to include the various difficulty levels. In TQ it is Normal, Epic and Legendary and so I'll use this terms for ease of reference. Perhaps there could be a unique quest or two in Epic and again in Legendary that only exist at those levels. Similarly there might be unique bosses or some of the extra monsters planned could exist only at these higher levels. I was going to suggest that some side quests in Normal level be removed from the higher difficulty settings to aid in trying to achieve a sense of uniqueness for each individual tier but this may prove unnecessarily time consuming and difficult. Perhaps there could be slightly different endings or objectives for each difficulty level also. I am fully aware that I have no idea of the complications and difficulties that implementing any of these suggestions might cause but thought I would ask anyway and expose my ignorance. |
| Tags |
| difficulty, story |
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