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  #31  
Old 05-13-2012, 07:04 PM
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eisprinzessin eisprinzessin is offline
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Quote:
Originally Posted by Jeroen View Post
so my suggestion is to re instate the 'buy now' function on the website next week.
Quote:
Originally Posted by medierra View Post
We will be revising the purchase options and putting it back up sometime after the Kickstarter campaign ends.
... this has been the plan
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  #32  
Old 05-14-2012, 07:36 AM
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$450k
  • Savage two-handed melee weapons (includes animations and all the art required to create an entirely new item type)
I do not understand something here. Rifle/shotgun at the moment is one or two-handed? I know, silly question, but games are not hyper-realistic
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  #33  
Old 05-14-2012, 08:01 AM
looptop looptop is offline
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You can't just swap out the image of a rifle with a 2handed sword and go to town.
Maybe if it was a qualta blade but I'm guessing it's not.
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  #34  
Old 05-14-2012, 08:08 AM
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Quote:
Originally Posted by donkey View Post
I do not understand something here. Rifle/shotgun at the moment is one or two-handed? I know, silly question, but games are not hyper-realistic
Yeah, looptop's right. When you consider how guns are held vs. something like a pike or large sword, there's no comparison. Plus, I don't think rifles are generally swung

Even different types of two-handed weapons are held and swung in very different ways. If you used a pike the same as a maul, you might find it somewhat less effective. And by "less effective" in this context, I mean it'd look completely wrong.
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  #35  
Old 05-14-2012, 08:53 AM
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I just watched the main kickstarter video in HD. Resolution makes a difference. The character is holding a shotgun / rifle in two hands. There was no question (doing Jedi mind trick).

Can't wait to play demolition class. Kick ass! (Big Bertha! )
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