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#31
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Good idea but I prefer the old inventory system. Lets be honest selling items and making room for new items is part of the experience. They also added Caravans in TW so if thats in the game it will help with this problem, if they extend the amount of items you can place into the caravan
Last edited by Lex; 04-28-2012 at 04:34 PM. Reason: need to change something |
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#32
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D2: LoD like system is fine for me. Do not try "bizzare" systems that will confuse us or will spoil the gameplay...
Last edited by Rhis; 04-28-2012 at 06:32 PM. Reason: Stop boldposting |
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#33
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Everything else about this idea aside, I think a "Museum" where you can store one copy of every set item in the game is a good idea. It is extremely frustrating to rarely complete sets partially because you need so much storage space for all of them.
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#34
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Well... there is a big point into TS subject actually. I've told about the inventory and crafting already but TS has inspired my mind to think a bit more. Let's keep the tetris personal inventory, why not. It is useful and has player to think carefully what he carries. I'd probably even remove those additional bags.
BUT. The infinite storage is a must - it is obvious and just logical. Release the game without it - and it will be the one of first tools you see from game modding fans. But. Why we keep this tetris structure in our local storage?! TQ Vault is really a big deal - but wtf, why do I need to create a vault for armors losing 40% of the space just because there are so few good 4-cells armors? Why they kept that 5-cells-height principle? They just get used to? We all get USED to this type of storage since the first Diablo though it is not a dogma. It's just a tradition that has PROVEN to be fault already, otherwise it wouldn't need so many fan fixes. Someone somewhere will drop it off - and win a cookie from fans. Imagine something like this: You get a storage in a form of the list to the left and particular item window to the right-down while your character slot is a right-up (so we have a storage window divided into three main areas). There are filter options for the list allowing you to choose an item type (armor, boots, rings, swords, etc.), level req, attributes req (or just a checkbox that filters only items your character is able to wear), or just desired properties (something like a text working as regexp or just several major properties with values). You can compare the items you have in storage with your character's gear and replace the gear if you have something better. Or you can craft right from there. Or... whatever. There are tons of things you can do using this way when drag-n-drop-if-there-is-enough-place is gone. When putting item to the storage you can automatically replace similar items (i.e. the same type, same prefixes and suffixes) with those which have better properties or if their properties are somewhat better and somewhat worse, see the difference and choose which one you want to keep. It is possible to set the maximum number of the same items we can have in our storage... but unique and set items obviously should be in a single instance only ![]() There may be quests which unlock the shared inventory of each tier or some other way to limit new characters access to this inventory - but I strongly believe it would give us more entertaining experience in the end. You can just browse your storage and read about items or at least look at their properties. Do you remember UFOpaedia? Imagine something like it but with an ability to bring items from there right into the game. |
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#35
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Just have one infinite size page, or maybe multiple such pages, I will be able to sort my items without the devs investing too much into a management system. |
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#36
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Not just rare items Uniques mean there is only a single instance of such an item.
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#37
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If you want to, you can throw every 'duplicate' away after you found the first
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#38
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In TQ, uniques have most of their properties within a certain range (like 20~30% resist fire). So several instances of the same unique could give you sometimes a standard object, sometimes a very weak one, and sometimes a very powerful bomb.
![]() I think this randomness is a really good idea. I hope so, it was already the case in TQ. Some uniques could have one or two random bonus affixes (like black pearl or jade items). |
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Not just rare items
Uniques mean there is only a single instance of such an item.


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