#1  
Old 10-29-2017, 01:45 PM
WareBare WareBare is offline
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Default [MOD] Wanez (Mapping & more Endgame)

Introduction
The mod started with DGA (a mapping/rifting mod) and became more over time. Everything I have been working on is in this mod. This is mostly an Endgame focused Mod, if you are more into Lore this probably won't be your cup of tea. However if you enjoy trying new builds and some more Endgame grinding this could be the mod for you. The mod is still being developed and more features are added over time.

I try to keep this mod updated to the most recent Grim Dawn: AoM version and it is as such not guaranteed to work without the Expansion installed. Always keep in mind that updates may take a couple days due to RL stuff. New content can sometimes get released a few times a week or once a month, depending on how much time I can spare for modding.

Pretty busy right now and as a result not much updating happening. consider yourself warned

Download & Information
All Information is on GitHub, as is the complete source of this mod.
GitHub Repo with README for information
GitHub Releases to download the latest version

Plans for the future
Depending on how much I'm going to play the game or how much feedback I'm getting:
  • always improving existing content and masteries
  • tougher Content for DGA (Raids)
  • more new Items (Legendaries, Components, Augments)
    • a new type of Set (after I have enough of the other things, Artifacts have priority for now)
    • new Item Skills
  • fill each Mastery slot available (I don't plan on merging other Mastery Mods in)
  • more new Monsters (Bosses, Nemesis and unique Monsters)
  • more random stuff spawning

Features
This is a small and incomplete list, for more detailed information take a look at the GitHub Repo, because the README is updated each time a new version of the mod is being released.
DGA (Dynamically Generated Areas)
  • a mapping/rifting mod with the goal to be similar to PoE Endgame which will give Grim Dawn a replayable Endgame (without starting a new Session)
  • currently it is just an alternative to the Campaign with an additional layer of challenge and difficulty to it
  • most of the new content I'm making ends up in there first
    • new Monsters
    • new Items
    • new Environments

Main Campaign
  • you are able to spawn more monsters (double/triple the vanilla amount)
  • you are able to make monsters stronger (increased life and damage)
  • the settings are available in Devil's Crossing at the Jailor
  • Devotion Shrines will always spawn Enemies (they can be togher than what you normally get, it's rng)

Masteries
  • Gunslinger (Dual Pistol Ranged)
  • Conjurer (Summoner - with PoE SRS like pets)
  • Eldritch (Heavy Damage Caster)

Gifts & Treasures
  • Planes-Shifters Gift (Leveling Gear) to remove the need to horde every epic/rare that might be useful for leveling
  • Artifacts as the ultimate Item to grind for Endgame

Runic Inscriptions
  • Additional Comonents and Augments
  • Vanilla Components with higher stats and higher level requirement
  • combine Components to new Augments

Legendary Crafting
  • craft a Legendary by Dismatling lots of Legendaries you have no use for

Strange Creatures & Interactables
Throughout the Campaign or in DGA new creatures and Interactables can spawn
Phasing Beasts
  • spawn after killing a certain amount of Monsters in a certain Amount of time
  • the more monsters killed the stronger the Creature that can be spawned
  • they can drop pieces for `Runic Inscriptions`
  • they can be disabled if you don't want them

Shrines & Pylons
  • you can find shrines to buff you and your party
  • the buffs last 1 minute and can be extended to 5 minutes by gaining Reputation for the friendly DGA Faction

Personal Assistant
  • you can get a scroll from a NPC
  • the scroll will summon the Assistant
  • the Assistant can summon merchants, Blacksmiths and Stash as well as salvage common items

Other Mods Included
  • I am using part of Omega Mod to Dismantle Legendary items into Legendary Essences (I have extended this to Epics as well, Epics have a chance to result in a Legendary Essence)
  • Stasher: started by rorschachrev and I am using an updated version by tt300
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Last edited by WareBare; 03-05-2018 at 09:31 PM.
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  #2  
Old 10-29-2017, 03:37 PM
xzarnado xzarnado is offline
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Wow thats reading pretty interesting. Will definitly keep an eye on it!
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  #3  
Old 10-29-2017, 06:55 PM
riidii riidii is offline
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Nice, I spent a fair amount of time playing various versions of DGA in vanilla, glad to see it back!
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  #4  
Old 10-30-2017, 10:36 AM
McAule McAule is offline
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Great stuff this mod.
But something is wrong. My maps are completely empty of any enemies and a few missing tags here and there.
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  #5  
Old 10-30-2017, 01:33 PM
WareBare WareBare is offline
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Quote:
Originally Posted by McAule View Post
Great stuff this mod.
But something is wrong. My maps are completely empty of any enemies and a few missing tags here and there.
thanks for the report

I only have the issue on Normal. Elite and Ultimate are working just fine, so it probably takes a moment to figure out why Normal is so special. Considering the code was not touched in like 6 months and I'm only reading this now

EDIT: seems to be an issue with Nemesis spawns, tried elite again with another char without reputation and it's not working either, if that's the case I'll just disable them for now
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Last edited by WareBare; 10-30-2017 at 02:12 PM.
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  #6  
Old 10-30-2017, 06:34 PM
ForceN ForceN is offline
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yeap my map is empty in all difficulties and got some weird shrine spawns i think i will wait for the solution
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  #7  
Old 10-30-2017, 06:49 PM
WareBare WareBare is offline
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Quote:
Originally Posted by ForceN View Post
yeap my map is empty in all difficulties and got some weird shrine spawns i think i will wait for the solution
thanks, literally just got it

had the wrong folder name for default/vanilla mode in, nothing to do with the scripts, could have gone over those for weeks with no result

gonna check all the different possibilities before I upload it to find out there is something else
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  #8  
Old 10-30-2017, 06:58 PM
krell_154 krell_154 is offline
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Well, this is just awesome. Thank you so much for all the effort and time you've invested into this, and then gave it to the community. Much appreciated!
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  #9  
Old 10-30-2017, 07:16 PM
WareBare WareBare is offline
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Default v1.0.1

Thanks for all the support.

fix is up and it has to work, now and nemesis are still enabled, since they had nothing to do with it.

https://github.com/WareBare/WanezMod...ses/tag/v1.0.1

v1.0.1
  • fixed an issue in DGA, where monsters would not spawn in some Modes
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Last edited by WareBare; 10-30-2017 at 07:18 PM.
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  #10  
Old 10-30-2017, 07:25 PM
McAule McAule is offline
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Works fine so far. Cheers for the fix mate
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