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Old 05-09-2012, 10:41 AM
Turnip Turnip is offline
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Default How many skills planned?

Well something thats bothered me with all the upcoming arpg is a total lack of skills, in diablo 2 each class had a choice of 10 potential skills only 10 minutes into the game (lvl6). The skills have also been watered down to wet blankets, as to not be too "spammable" or "kill too easily". Will grim dawn go back to diablo 2's roots and focus on giving players some choices and something more interesting to kill things with? Will it be focused on "strategy" and try to stop you from killing too quickly or being killed to quickly, or will it focus on fast paced action and large aoe skills more akin to diablo 2?

Last edited by Turnip; 05-09-2012 at 10:50 AM.
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Old 05-09-2012, 08:22 PM
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eisprinzessin eisprinzessin is offline
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Masteries should give you an idea about the pool of skills from which you will be able to choose from.

There will be neither staffs nor wands. So, to accomodate for casters especially but also in general:
Quote:
Originally Posted by medierra View Post
[...] I think we may be able to reduce or remove some of the shorter skill cooldowns. [...]

You will definitely see some classes in GD that are less weapon reliant and have a greater variety of skills with no to very low cooldown so that they can fire off a lot of skills continually. [...]
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Originally Posted by medierra View Post
Confuted, if I understand you correctly, it sounds like your main concern is that caster oriented classes should have at least one attack skill with no cool-down that can always be used. This is right in line with my vision for caster classes in GD since my hope is to not have pure-casters be reliant upon weapons as a means of attack like some were in TQ [...]
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