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Well something thats bothered me with all the upcoming arpg is a total lack of skills, in diablo 2 each class had a choice of 10 potential skills only 10 minutes into the game (lvl6). The skills have also been watered down to wet blankets, as to not be too "spammable" or "kill too easily". Will grim dawn go back to diablo 2's roots and focus on giving players some choices and something more interesting to kill things with? Will it be focused on "strategy" and try to stop you from killing too quickly or being killed to quickly, or will it focus on fast paced action and large aoe skills more akin to diablo 2?
Last edited by Turnip; 05-09-2012 at 10:50 AM. |
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#2
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Masteries should give you an idea about the pool of skills from which you will be able to choose from.
There will be neither staffs nor wands. So, to accomodate for casters especially but also in general:
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