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Old 05-07-2012, 03:01 PM
Yggdrasil's Avatar
Yggdrasil Yggdrasil is offline
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Join Date: Feb 2010
Location: Paris
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Sure ! I guess D2 devs wanted to prevent exploits in the ladder (and haven't enough imagination for finding a more elegant way than putting a hard limit cap).
But there's no ladder in TQ and GD, they're not competitive games. So if I want to build a 100% dodge character, does this bother anyone? I mean, nobody is forced to do the same. If you think it's not fun or cheating (and I totally respect that), you can limit yourself with more classical builds, I won't blame you.

(But in TQ, believe me, the long tortuous way for building a 100% dodge character from scratch was a real challenge, and when you finally reach your goal it was like a big satisfactory achievement.)

So really, I don't think putting max caps is a good idea. It limits the number of viable builds with the most frustrating way.

Quote:
Originally Posted by Medierra
Having more different types of items to collect allows designers to better restrict where certain types of powerful bonuses can come from and in what quantity the player can accumulate them. This balancing scheme was not properly utilized in all cases though and it lead to problems like players being able to accumulate 100% cooldown reduction [in TQ] because that bonus appeared on some item types it was not supposed to be allowed on.
That's a better way to prevent the exploits. It's less frustrating for the player. But again, is preventing exploits really absolutely necessary ? Wouldn't it be more intelligent to just make the exploits more difficult to perform ? If a player spend several hundred hours to collect rare equipement in order to have a 100% chance of something, shouldn't he have the right to play with his character the way he wants ?

PS : sorry for my atrocious english.
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