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#11
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Single target buffs belong in slower-paced MMOs like Everquest where you cast maybe 1 spell every 3 - 10 seconds and "short" buffs last like 15 min. That pace gives you time to "consider your next move" and makes single target buffs workable. In Action RPG where you're dealing with hordes of enemies and pets, there should be no single target buffs. A pet buff would work on all pets period or on all pets of a certain type. No targeting necessary. Ever. Heals? Group only. If you want to create a "tank heal", make it a cascading heal. It heals the worst-hurt party member (or pet) by 1000, the 2nd hurt by 666, the next by 444... always 2/3 until everyone is served. Adjust the "2/3" part to taste to make it more or less focused. The computer does the fiddly work of figuring out who is hurt by how much. The "real" group heal would heal everyone for the full amount but be more expensive. That's typically what you use to counter enemy AOE. |
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#12
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I can't think of any self-targeted spells in-game right now. Most are self-only and so auto-cast on self or are AoE. I do see a place though for targeted individual buffs that are fairly powerful. You can target portraits though to ensure they affect who you want, by it self, pet or enemy. I think if we do any of these, they'll be kept to a minimum.
We do have an in-game clock. It isn't always up but you can mouse-over to see real time. I actually kind of want to add game-time to it also so you know what time it is in Cairn.
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#14
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__________________
medierra "When you play GD it will feel like being punched in the face by a drunk grizzly bear. Thats how awesome it is. ... wait is that awesome? ok, how about - its like you're drunk and a grizzly bear is punching you but... no wait... its like you're drunk, you punch a grizzly bear in the face but the bear is also drunk, so it just explodes into gibs." |
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#15
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That would really be a cool idea to have the ingame time of Cairn (another brillant idea that we don't see very often). I suppose that GD will use TQ's day and night cycle anyway ^^
__________________
Legendary order and digital deluxe edition |
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#16
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Not even sure if the people of Cairn would have numbers on their clocks! I could see a moon dial/sun dial type clock without numbers, or a bar with the sun/moon cycle that moves with the time.
__________________
AMD Phenom X4 975 3.6//ASUS M3A78-T//8GB DDR2-1066 RAM//GTX 660//Asus Xonar D2X//Crucial C300 64GB SSD//Windows 7 x64//Alpha Tester |
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#17
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#18
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First of all: Let Grim Dawn become the Diablo-Killer TQ should have been!
Don't move to far from the TQ-interface. Put the mini-map back to the upper right corner. Otherwise I won't buy it! ![]() Seriously, the mini-map wants to be there. I know this because it told me last night in my dreams. Next is that self-cast/minion-thing. I would prefer a character-portrait placed in the upper left corner, to click for self-cast followed by portraits just as it was in TQ. At the moment I have no idea whether I prefer one portrait for each minion or one for each type of minion. Depends on how many pets one can have simultaneous... |
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#19
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I like this idea, but the same action that saves an item should not also be the same action that sells it, since those are basically opposite actions and an inattentive player might sell an item when they think they're stashing it or vis-versa. Frankly, it would be nice if you could access stash and shop from the same screen, because running back and forth from shop to stash is pretty tedious. ("Loss" as medierra calls it.)
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| Tags |
| inventory, targeting, user interface |
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