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  #11  
Old 04-23-2012, 01:49 PM
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Gazz Gazz is offline
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Quote:
Originally Posted by yerkyerk View Post
Alt+spell = selfcast. No more selecting a spell and than misclicking on yourself because you've got 3 pets running around your center. It'd also work for damage-dealing spells, as it allows you to place AoE skills on yourself.
I'd rather question the design that makes such an option necessary.

Single target buffs belong in slower-paced MMOs like Everquest where you cast maybe 1 spell every 3 - 10 seconds and "short" buffs last like 15 min.

That pace gives you time to "consider your next move" and makes single target buffs workable.

In Action RPG where you're dealing with hordes of enemies and pets, there should be no single target buffs.

A pet buff would work on all pets period or on all pets of a certain type. No targeting necessary. Ever.

Heals? Group only.
If you want to create a "tank heal", make it a cascading heal.
It heals the worst-hurt party member (or pet) by 1000, the 2nd hurt by 666, the next by 444... always 2/3 until everyone is served.
Adjust the "2/3" part to taste to make it more or less focused.
The computer does the fiddly work of figuring out who is hurt by how much.

The "real" group heal would heal everyone for the full amount but be more expensive. That's typically what you use to counter enemy AOE.
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  #12  
Old 04-23-2012, 03:36 PM
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Originally Posted by yerkyerk View Post
Here's some thoughts on interface optimization:

Allow ctrl+rightclick to transfer items from storage to player stash. For consisteny and to allow the player to craft and socket items while opening a store window, I'd say to also use ctrl+rightclick to sell items, instead of just a rightclick.
i like the idea to manage the inventory faster and better.

Quote:
Alt+spell = selfcast. I've already proposed this before, but it seems to fit this topic as well. No more selecting a spell and than misclicking on yourself because you've got 3 pets running around your center. It'd also work for damage-dealing spells, as it allows you to place AoE skills on yourself.
this would be just awesome!

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Originally Posted by Ragnar View Post
Maybe some combination, where if you want you can minimize the portraits to be stackebel, but people that will need to see health, would not use this option.
would contribute to more HUD unity, same micro managing and providing an option for people to choose according to their preferences.

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Originally Posted by Asgardhora View Post
Didn't found it , So i thought asking in this topic. Any one knows if the game interface will include real time beneath the minimap? It's one of the feature's I'd like to see in almost all games. It's handy to know you have been playing for several hours, especially in a game like Grim Dawn. I tend to play in full screen and don't always take a look at my watch.
iirc it's already in.
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  This is the last staff post in this thread.   #13  
Old 04-23-2012, 04:26 PM
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I can't think of any self-targeted spells in-game right now. Most are self-only and so auto-cast on self or are AoE. I do see a place though for targeted individual buffs that are fairly powerful. You can target portraits though to ensure they affect who you want, by it self, pet or enemy. I think if we do any of these, they'll be kept to a minimum.

We do have an in-game clock. It isn't always up but you can mouse-over to see real time. I actually kind of want to add game-time to it also so you know what time it is in Cairn.
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  #14  
Old 04-23-2012, 04:30 PM
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Originally Posted by medierra View Post
We do have an in-game clock. It isn't always up but you can mouse-over to see real time. I actually kind of want to add game-time to it also so you know what time it is in Cairn.
How about a weekly weather forecast as well.
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  #15  
Old 04-23-2012, 07:18 PM
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That would really be a cool idea to have the ingame time of Cairn (another brillant idea that we don't see very often). I suppose that GD will use TQ's day and night cycle anyway ^^
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  #16  
Old 04-24-2012, 12:01 AM
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Quote:
Originally Posted by medierra View Post
I can't think of any self-targeted spells in-game right now. Most are self-only and so auto-cast on self or are AoE. I do see a place though for targeted individual buffs that are fairly powerful. You can target portraits though to ensure they affect who you want, by it self, pet or enemy. I think if we do any of these, they'll be kept to a minimum.

We do have an in-game clock. It isn't always up but you can mouse-over to see real time. I actually kind of want to add game-time to it also so you know what time it is in Cairn.
I think a Cairn clock is an awesome idea but I don't think I want to see numbers. It seems like they would be changing too fast and would distract me.

Not even sure if the people of Cairn would have numbers on their clocks! I could see a moon dial/sun dial type clock without numbers, or a bar with the sun/moon cycle that moves with the time.
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  #17  
Old 04-24-2012, 08:11 AM
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Quote:
Originally Posted by medierra View Post
We do have an in-game clock. It isn't always up but you can mouse-over to see real time. I actually kind of want to add game-time to it also so you know what time it is in Cairn.
that would be neat!
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  #18  
Old 05-12-2012, 09:02 PM
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First of all: Let Grim Dawn become the Diablo-Killer TQ should have been!

Don't move to far from the TQ-interface. Put the mini-map back to the upper right corner. Otherwise I won't buy it!
Seriously, the mini-map wants to be there. I know this because it told me last night in my dreams.

Next is that self-cast/minion-thing. I would prefer a character-portrait placed in the upper left corner, to click for self-cast followed by portraits just as it was in TQ. At the moment I have no idea whether I prefer one portrait for each minion or one for each type of minion. Depends on how many pets one can have simultaneous...
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  #19  
Old 05-16-2012, 11:03 AM
Alweth Alweth is offline
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Quote:
Originally Posted by yerkyerk View Post
Allow ctrl+rightclick to transfer items from storage to player stash. For consisteny and to allow the player to craft and socket items while opening a store window, I'd say to also use ctrl+rightclick to sell items, instead of just a rightclick.
I like this idea, but the same action that saves an item should not also be the same action that sells it, since those are basically opposite actions and an inattentive player might sell an item when they think they're stashing it or vis-versa. Frankly, it would be nice if you could access stash and shop from the same screen, because running back and forth from shop to stash is pretty tedious. ("Loss" as medierra calls it.)
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