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#41
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There should not be any +magic find items. That just causes Necromancers to be gold with topaz and be named Greedy-@55-man.
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#42
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There won't be any magic find in GD.
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#43
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TQ loot system, imo, is the best so far. Like other said, Sacred 2 was rapidly becoming boring due in part by it's scaling system.
Most of us, ARPG fans, are loot b*tches :P The more we have, the more we're happy and the more we want! I hope the original release will offer lots of stuff and gameplay value and i'm sure with subsequent expansions releases GD will become THE ARPG of the century!
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Legendary Key Holder since 03/26/2012 |
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#44
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I wonder what will be the inspiration for Naming all that unique legendary gear. Perhaps it wasn't that hard for TQ due to using mythological references. Could be harder for a totally new setting without lots of established heroes and gods.
About cool look - I hope there would be something that looks new and clean, and not like that item was originally intended for some other purpose, which is a common theme in post-apocalyptic setting. Because rugged interface look+rugged dirty gear would be too much at the same time. Last edited by jaelrin; 05-23-2012 at 10:38 AM. |
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#45
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The improvised items should look like this. Not sure if they will look "new and clean" ... maybe just impressing.
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