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  #41  
Old 04-16-2012, 12:37 AM
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There should not be any +magic find items. That just causes Necromancers to be gold with topaz and be named Greedy-@55-man.
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  #42  
Old 04-16-2012, 05:09 AM
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There won't be any magic find in GD.
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  #43  
Old 04-18-2012, 01:19 PM
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TQ loot system, imo, is the best so far. Like other said, Sacred 2 was rapidly becoming boring due in part by it's scaling system.

Most of us, ARPG fans, are loot b*tches :P
The more we have, the more we're happy and the more we want!

I hope the original release will offer lots of stuff and gameplay value and i'm sure with subsequent expansions releases GD will become THE ARPG of the century!
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  #44  
Old 05-23-2012, 10:36 AM
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I wonder what will be the inspiration for Naming all that unique legendary gear. Perhaps it wasn't that hard for TQ due to using mythological references. Could be harder for a totally new setting without lots of established heroes and gods.

About cool look - I hope there would be something that looks new and clean, and not like that item was originally intended for some other purpose, which is a common theme in post-apocalyptic setting. Because rugged interface look+rugged dirty gear would be too much at the same time.

Last edited by jaelrin; 05-23-2012 at 10:38 AM.
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  #45  
Old 05-23-2012, 09:23 PM
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Quote:
Originally Posted by medierra View Post
This is actually the intended look as it is meant to be a crude, low-level sword crafted out of a sharpened peice of scrapmetal.
The improvised items should look like this.
Quote:
Originally Posted by medierra View Post
I was definitely planning to have the player finding powerful items created by these [otherworldly] races.
Not sure if they will look "new and clean" ... maybe just impressing.
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