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So, I initially wasn't going to create a thread about this, but I'm bored out of my mind.
![]() http://www.grimdawn.com/forums/showthread.php?t=345 This is where the argument came up, and I think it'd be better off in a separate thread. To summarize; crowd control wasn't too effective in TQ. Yes, it worked, and it was somewhat helpful, but it could have been leagues better. For classes which are SUPER fragile, like say, the ice sharder, or the earth mage(who actually didn't experience this as much as storm), the mobs would normally gain pretty quick and maul you on legendary if you don't time your skills right. Sure, you can mix in dream and throw some slowing distortion waves, or petrify them with distort reality, but both cases aren't sure-fire ways of controlling your environment to ensure the skilled player can protect themselves. The distort realilty is an excellent skill, no doubt, but the range was so short that setting it off at the right time was a challenge. The damage of said skill was enough to hold it on it's own, but that's besides the point. What I think I'm trying to say is, we need(or I'd like, I don't know how the community will respond) some more dedicated CONTROL spells. Say, nature for instance would've been LOADS better without briar ward, and WITH briar ENTANGLEMENT or something. Something to root your enemies at a distance with some sort of massive plant. That would make it safer for your pets and you to pick them off and allow you to come up with some very interesting strategies. This is is just a handful of possibilities, but what do you guys think? Crowd control worth it? I'm thinking yes.
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| combat, pets |
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