Click here to go to the next staff post in this thread.   #31  
Old 10-26-2016, 02:18 PM
Grava Grava is offline
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Originally Posted by Starcraft View Post

First, you mentioned you had an argument on your interview, what happened? Sorry for asking this and if this a personal issue then please ignore this question.
I won't post any names, or get into specifics but it was an argument about how something in Diablo 2 worked.

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Originally Posted by Starcraft View Post

Secondly, what can we expect from the expansion? What new masteries will we get? This is not an optional question, you have to answer this. :P

And thirdleey, what new projects will Crate have?
These two aren't for me to answer, just yet. I'll leave it to Arthur and the crew to discuss what's in Crate's future and I'm sure we'll keep rolling out info about the expansion as it progresses.

As for what comes next, one of the reasons I decided to come back to Crate is that Arthur has built a killer team of devs who are also players. We all want to make badass games, that you guys will love and that we'll love too.
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  #32  
Old 10-26-2016, 02:35 PM
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Mauricius Mauricius is offline
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Welcome to Grim Dawn and the forums, glad to see another dev joining the Crate team. Especially someone familiar to them. Any teaser screenshot on what you will be working on?
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  #33  
Old 10-26-2016, 02:38 PM
matthewfarmery matthewfarmery is offline
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Well its good that you are back, and yes, Crate is certainly a team to be reckoned with. So how many devs do we have now? and how many from Iron Lore? seems Crate has several members from that former studio, but anyway, as long as crate doesn't make the same mistakes a that studio, and makes games that are great and without a publisher, then hat will keep a lot of people happy!
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Old 10-26-2016, 02:39 PM
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Thanks for answering! This is the best dev team ever!

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Originally Posted by Serimert View Post
dactyls and medea archers....
What are those dactyls you guys are talking about? Also, What game and what platform?
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  #35  
Old 10-26-2016, 03:06 PM
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Welcome
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  #36  
Old 10-26-2016, 03:09 PM
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ibugsy ibugsy is offline
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Welcome aboard! I guess the phrase "what's old is new again" applies here.

I look forward to the new f2p GD mobile game!
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  Click here to go to the next staff post in this thread.   #37  
Old 10-26-2016, 03:10 PM
Grava Grava is offline
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Quote:
Originally Posted by Ouroboros View Post
Could you share what part of TQ+TQ:IT you were working on. What the biggest challenges were for you personally during the TQ production, and the most important things you have learned about game design?
Well, on TQ I made a big chunk of the game's levels and on TQ:IT I must have made half of them, including the secret passage with some help from Arthur and Parnell. Funny story about that. I got in a bit of trouble for putting it in the game. It was added just a couple days before we made our gold master. The producers were livid but I thought the game needed an Easter Egg that paid homage to the team. So we crammed it in there at the last minute.

The biggest challenge for me during the development of TQ? This is a tough one but I think it comes down to this one thing. The creative direction of the game was frustrating for me, at times. I wanted to see it be a little more grim and hardcore. In retrospect I think it worked out fine.

The most important things I've learned about game design.
1 - You're often wrong when you're convinced you're right. I always fight for my own ideas, but I take other people's ideas and opinions very seriously. I'll often go off and obsess over them for days until I come to the realization that they are right (or sometimes wrong). This is something I learned from Arthur.
2 - (This is directly tied to #1) A designers job isn't always to have the best ideas or the right solutions to a problem. His job is to develop the best ideas or solutions, which often means going out and finding them. New designers frequently feel like it's their job to have all the answers and this leads them to assume they're right all the time.
3 - It's easy for game devs to get so jaded and over experienced that they lose sight of what their audience really wants.
4 - I must be a damn robot because I can't read the CAPTCHA image verification on this forum.

Last edited by Grava; 10-26-2016 at 03:13 PM.
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  #38  
Old 10-26-2016, 03:35 PM
Neoblaster Neoblaster is offline
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Welcome to you Josh Glavine !
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  #39  
Old 10-26-2016, 03:36 PM
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Quote:
Originally Posted by Starcraft View Post
Thanks for answering! This is the best dev team ever!



What are those dactyls you guys are talking about? Also, What game and what platform?
Titan Quest and the expansion Immortal Throne. It's Grim Dawn's daddy sort of speak. You should take a look into it. It's a great game.

On topic: Welcome! Very glad to see the team expanding with valuable people and thanks for your insight on your work.
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  #40  
Old 10-26-2016, 03:51 PM
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arnge arnge is offline
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Not much more i can really add at this point but still, Welcome to the forums and glad to hear you are back at Crate, Grava.

I'm sure you will do great work and be a valuable team member based on your background.
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