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Two new screenshots are up showing the randomized barrier feature we've added that will help to provide some variation in the flow of levels from one play-through to another.
In these screenshots you can see two possible routes that may or may not be open to the player in a given gameplay session. The effect on your course through a level can be minor, just causing you to take a slightly different path, or more significant, causing you to bypass larger areas. ![]()
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#2
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Random areas was one thing I was missing in tq, even if it is as slight as this I like it
__________________
100% edible! |
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#3
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Woo! That's pretty awesome!
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#4
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The weapon in the second picture... what is it? A rifle or musket?
Can the barriers be destroyed? If not, will there be barriers which can be destroyed (possibly leading to secret areas)? |
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#5
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Good news.
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#6
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Random areas which are still hand made, great. Can't wait to walk through the grass and enjoy that fantastic physic-effect. ^^
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#7
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Quote:
The possibilities this allows you are really cool, I hope to see them used a lot! |
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Quote:
These barriers cannot be destroyed, as that would defeat their primary purpose, which is to create alternate paths through levels. We do have other things that can be destroyed to gain access to "hidden" areas. Like there are sometimes places in the fieldstone wall where it is crumbling and you can blast your way through. |
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#9
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Nice! GD is on the right track!
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#10
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Now thats just being sneaky....cool, but sneaky
![]() I like it.
__________________
"All is cloaked in darkness and the darkness is my home. I shun the light but still I fight, until the dark is safe once again"
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| Tags |
| exploration, maps, screenshots |
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