#11  
Old 09-04-2011, 11:41 AM
matthewfarmery matthewfarmery is offline
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welcome as well, one of the Lords of Crate gift us with their presence

so hi and welcome
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  #12  
Old 09-04-2011, 12:36 PM
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Welcome AleDog! Nice to see you!

So you do the art for the game? If that's true you're certainly doing a great job!

I like coffee too but only when I'm working, I try my best to drink it black, but sometimes I just need a little milk.

Even the grimmest of dawns have a great color... perspective, right?
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Old 09-04-2011, 01:05 PM
AleDog AleDog is offline
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Quote:
Originally Posted by DragonWolf View Post
Out of curiosity what kind of artist are you for Crate? Do you do skins, environment or a bit of everything?
I am a concept artist

Quote:
I do wonder how sweet "pretty sweet" is?
I used to have to mask the taste of coffee with sugar. but now i've grown to like the coffee taste so i dont need it AS sweet.

Quote:
Even Iced Coffee?
I prefer hot coffee, actually. iced coffee tastes weird to me

Quote:
Let me be the first to ask, how about a sneaky peek of what you are working on at the moment?
Maybe, in time..
  #14  
Old 09-04-2011, 02:05 PM
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yerkyerk yerkyerk is offline
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Welcome! I hope we'll see some concept art, I always love that.
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Old 09-05-2011, 01:42 PM
AleDog AleDog is offline
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Med gave me permission to show you guys somethin I did a while back:
Attached Images
File Type: jpg CultistProp4.jpg (44.2 KB, 2431 views)
  #16  
Old 09-05-2011, 01:49 PM
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yerkyerk yerkyerk is offline
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That looks awesome!

Kinda contradicts this post;

Quote:
Originally Posted by medierra View Post
We'd post concept art if we had anything worth showing. Problem is, we don't really have time to make fancy marketing-quality concept art. We don't even have a concept artist. The 3d modelers sketch stuff out and / or do paint-overs of photo-reference that is just good enough to convey what we're going to make, get design to sign on off on it, and then they go to work modeling it.

So just to give you an idea, this is pretty much what our concept art looks like if it isn't just paint-over photo reference:





Pretty slick eh? Ok, maybe not... However, a lot of what you see from companies as "concept art" is really marketing art. It may be a real concept but usually someone has put a bunch of extra time into polishing it up for public consumption. Sometimes the actual development concept art is done to that level of quality and I've met some really talented concept artists while working in the industry. My feeling though, is that it is a waste of time to create concepts that are works of art in themselves (unless you're making them for marketing purposes). For development purposes it is generally unnecessary to do anything so elaborate and just one of the many reasons games cost so much to make. I've found a lot of the best looking concept art doesn't even convey a lot of the essential information 3d modelers need to reliably create the asset as design needs it to be. I think the best value for our fans is for us to focus our efforts on the art that is actually going into the game instead of concept art, which should be just a means to an end.
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Old 09-05-2011, 01:50 PM
AleDog AleDog is offline
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I work pretty fast so I dont think hes complaining :P
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Old 09-05-2011, 02:06 PM
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@Aledog, Who's that in your icon? Did you draw it? is it anyone specific?

Nice concept art!
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  #19  
Old 09-05-2011, 02:21 PM
TECHNOmancer TECHNOmancer is offline
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Welcome! It's always great to hear from new members of the development team.

TECHNOmancer
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Old 09-05-2011, 02:41 PM
AleDog AleDog is offline
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@myrmidon: its mine, actually :P LoL fan art

@TECHNOmancer : thanks, happy to be here.
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