Go Back   Grim Dawn Forums > Grim Dawn Developer Section > Announcements and Information

Notices

Reply
Click here to go to the first staff post in this thread.  
Thread Tools Display Modes
  #21  
Old 08-05-2011, 12:00 AM
yerkyerk's Avatar
yerkyerk yerkyerk is offline
Super Moderator
 
Join Date: Jan 2010
Location: Holland
Posts: 4,228
Default

Hah, I can verify that the clumsiness in those games (as well as with the Gothic series when it was still Piranha Bytes who produced the games, and Risen). It's wonderful. I'm convinced it's usually a "fault" of the devs, but it adds so much.

Nice interview.

I love the screens. The Dranghoul(?) in full armor is my new favourite. Any chance that his helmet will completely cover his eyes (like I thought was the case when I first saw the screen)? I absolutely love eyeless monsters!
Anyway, looking good regardless. Is that armor an inherent part of his design or will it drop? As it looks pretty amazing on him.
Reply With Quote
  #22  
Old 08-05-2011, 06:09 AM
Void(null)'s Avatar
Void(null) Void(null) is offline
Champion
 
Join Date: Jan 2010
Location: the act of locating; state of being located.
Posts: 1,909
Default

Just saw this pop up on my iGoogle RPS feed, very awesome interview!
__________________
Quote:
Originally Posted by medierra View Post
After Void(null) left there was basically no point anymore...
Reply With Quote
  #23  
Old 08-05-2011, 06:15 AM
matthewfarmery matthewfarmery is offline
Praetorian
 
Join Date: Dec 2010
Posts: 4,924
Default

Quote:
Originally Posted by shawnmck View Post
Awesome article, Thanks.


I just wish you guys could get a Publisher to help fund Grim Dawn.
I personally hope not, but they may have to get a publisher if Crate want boxed copies

but I hope that happens way after release, but publishers aren't great, yes they will add a big influx of funds to the game, but they may / will influelence the direction of the studio / games.

I have seen too many studios either go bad or get closed down due to publishers

I hope crate will remain independent, the thought of going with a publisher to sell box copies (while is a must and has advantages) sends cold shivers down my spine, Bioware were a great studio, but since EA bought them, they gone downhill fast, the Dragon Age series, especially 2, are insults to the old classic games they use to make. big publishers are killing games, and its for that reason, small independent studios are the future of gaming

no offensive shawnmck, but I don't want to see Crate getting tied to a publisher full stop, and I don't want to see the studio destroyed because the publishers think they know what kind of games people want, instead of the gamers themselves, I think D3 is a good example of that, blizzard another perfect example, they made some really good games, but ever since the merger with activision, blizzard have really gone down hill fast

every day Crate stays out of the publisher's grasp, every day, Crate will be able to make games as they want too, not what the publisher's want, the indie road is the future of gaming now, I hope Crate continues to walk down that road for many, many years to come
__________________
Legendary key holder since 20/12/2010

Co-op Digital Deluxe Bundle supporter I hope GD is a success

Last edited by matthewfarmery; 08-05-2011 at 06:18 AM.
Reply With Quote
  #24  
Old 08-05-2011, 12:05 PM
NZSpy NZSpy is offline
Counsel
 
Join Date: Feb 2011
Location: Browns Mills, NJ, USA
Posts: 348
Default

Quote:
Originally Posted by matthewfarmery View Post
I personally hope not, but they may have to get a publisher if Crate want boxed copies

but I hope that happens way after release, but publishers aren't great, yes they will add a big influx of funds to the game, but they may / will influelence the direction of the studio / games.

I have seen too many studios either go bad or get closed down due to publishers

I hope crate will remain independent, the thought of going with a publisher to sell box copies (while is a must and has advantages) sends cold shivers down my spine, Bioware were a great studio, but since EA bought them, they gone downhill fast, the Dragon Age series, especially 2, are insults to the old classic games they use to make. big publishers are killing games, and its for that reason, small independent studios are the future of gaming

no offensive shawnmck, but I don't want to see Crate getting tied to a publisher full stop, and I don't want to see the studio destroyed because the publishers think they know what kind of games people want, instead of the gamers themselves, I think D3 is a good example of that, blizzard another perfect example, they made some really good games, but ever since the merger with activision, blizzard have really gone down hill fast

every day Crate stays out of the publisher's grasp, every day, Crate will be able to make games as they want too, not what the publisher's want, the indie road is the future of gaming now, I hope Crate continues to walk down that road for many, many years to come
I agree completely with your statements. It's also interesting that the future of games that gamers want is small independent studios. With this thought in mind and with Arthur's statement of 'We're taking a step backward' and I am about to show my age , back in the golden days of the C64, Amstrad and the ZX Spectrums, almost all of the games were developed by small teams of developers sometimes just one guy. Andrew Braybrook the developer of Paradroid and Uridium comes to mind. If you have played either of those games you would notice on the title screen that it has "by Andrew Braybrook", when was the last time you saw that? As far as I see it Crate is venturing back to the golden ages of gaming with today's technology. This is a good thing.
Reply With Quote
  #25  
Old 08-05-2011, 01:12 PM
nbringer's Avatar
nbringer nbringer is offline
Speaker
 
Join Date: Aug 2011
Location: Whacking a casual player near you.
Posts: 52
Default

@NZSpy
"Crate is venturing back to the golden ages of gaming with today's technology."

And they are taking us along in this quest ...
Reply With Quote
  #26  
Old 08-06-2011, 01:53 AM
alucidzombie's Avatar
alucidzombie alucidzombie is offline
Speaker
 
Join Date: Mar 2010
Location: NorCal
Posts: 60
Default

casual-player hostile is my new favorite concept! nicely done, Mr.Bruno.
Reply With Quote
  #27  
Old 08-13-2011, 10:24 PM
james1976's Avatar
james1976 james1976 is offline
Acolyte
 
Join Date: Aug 2011
Location: North Carolina, USA
Posts: 35
Default

That was a really good article. I loved what was said about some of today's games and the casual market.
Reply With Quote
  #28  
Old 08-14-2011, 10:50 AM
Stefouch's Avatar
Stefouch Stefouch is offline
Acolyte
 
Join Date: Aug 2011
Location: Bxl
Posts: 37
Default

I agree with Matthewfarmery, I have the same opinion about big publishers like EA and Activision (known in french as "Actipognon", that means "Acti-money"). This trend to publish casual games to conquer more buyer is very annoying, I don't like casual games. Okay, it means more money but it involve less quality, and so you have 3 options :
- You look at tests, or play the beta/demo, to avoid paying for a crap.
- If you purchased it before testing, you play a little before reselling it on ebay
- Or you try the illegal-way because you are a fan and want to see how it is really before spending money (or not).

I saw the difference of quality between the 2 Dragon Age opus, and D3 is about to become another game. And I have a lot of fears about the future Mass Effect 3 (I'm a big fan!)
Another exemple is Relic Game that developped Torchlight without any big publisher, and the game is well good.

So, seeing Crate alone may be a good sign of quality to me, however I am afraid it equals to less money.

Otherwise, the article was pretty good !
I disagree with Arthur Bruno while he speak about Titan Quest defaults, but that's my point of view.
But I am reassured to see they want to build a "hostile-to-casual-players" game
Reply With Quote
  #29  
Old 08-23-2011, 01:47 PM
Bissrok Bissrok is offline
Acolyte
 
Join Date: Aug 2011
Posts: 37
Default

Quote:
One of the most frequent complaints Iíve seen about Titan Quest was that people felt like combat was slow and attacks had no real sense of power or impact.
I kind of liked that about Titan Quest. You start slow, clumsily swinging a wooden stick at pigs and birds and then, by your second or third playthrough, you are essentially a tornado of swords, and you're tossing a cyclops off the screen with one hit. So instead of only feeling a sense of accomplishment from your stats and your characters appearance, you also get the satisfaction of seeing your character go from a peasant to a badass fighting machine.
Reply With Quote
  #30  
Old 05-17-2012, 10:47 PM
Alex11235 Alex11235 is offline
Initiate
 
Join Date: May 2012
Posts: 6
Default Hi

Hi everybody
Reply With Quote
Reply

Tags
interview, press

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:07 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.