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#21
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Hah, I can verify that the clumsiness in those games (as well as with the Gothic series when it was still Piranha Bytes who produced the games, and Risen). It's wonderful. I'm convinced it's usually a "fault" of the devs, but it adds so much.
Nice interview. I love the screens. The Dranghoul(?) in full armor is my new favourite. Any chance that his helmet will completely cover his eyes (like I thought was the case when I first saw the screen)? I absolutely love eyeless monsters! Anyway, looking good regardless. Is that armor an inherent part of his design or will it drop? As it looks pretty amazing on him. |
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#22
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Just saw this pop up on my iGoogle RPS feed, very awesome interview!
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#23
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but I hope that happens way after release, but publishers aren't great, yes they will add a big influx of funds to the game, but they may / will influelence the direction of the studio / games. I have seen too many studios either go bad or get closed down due to publishers I hope crate will remain independent, the thought of going with a publisher to sell box copies (while is a must and has advantages) sends cold shivers down my spine, Bioware were a great studio, but since EA bought them, they gone downhill fast, the Dragon Age series, especially 2, are insults to the old classic games they use to make. big publishers are killing games, and its for that reason, small independent studios are the future of gaming no offensive shawnmck, but I don't want to see Crate getting tied to a publisher full stop, and I don't want to see the studio destroyed because the publishers think they know what kind of games people want, instead of the gamers themselves, I think D3 is a good example of that, blizzard another perfect example, they made some really good games, but ever since the merger with activision, blizzard have really gone down hill fast every day Crate stays out of the publisher's grasp, every day, Crate will be able to make games as they want too, not what the publisher's want, the indie road is the future of gaming now, I hope Crate continues to walk down that road for many, many years to come
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Legendary key x2 holder since 20/12/2010 (a little late, but I have a key now ) and debit cards now work, yippee !!!!Co-op Digital Deluxe Bundle I have upped my pledge to $200, to show my support to the devs and GD, I hope a few more people follow my lead and KS will be successful. I want this game so badly, and I want it to rock
Last edited by matthewfarmery; 08-05-2011 at 06:18 AM. |
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#24
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, back in the golden days of the C64, Amstrad and the ZX Spectrums, almost all of the games were developed by small teams of developers sometimes just one guy. Andrew Braybrook the developer of Paradroid and Uridium comes to mind. If you have played either of those games you would notice on the title screen that it has "by Andrew Braybrook", when was the last time you saw that? As far as I see it Crate is venturing back to the golden ages of gaming with today's technology. This is a good thing.
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#25
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@NZSpy
"Crate is venturing back to the golden ages of gaming with today's technology." And they are taking us along in this quest ...
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#26
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casual-player hostile is my new favorite concept! nicely done, Mr.Bruno.
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#27
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That was a really good article. I loved what was said about some of today's games and the casual market.
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#28
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I agree with Matthewfarmery, I have the same opinion about big publishers like EA and Activision (known in french as "Actipognon", that means "Acti-money"). This trend to publish casual games to conquer more buyer is very annoying, I don't like casual games. Okay, it means more money but it involve less quality, and so you have 3 options :
- You look at tests, or play the beta/demo, to avoid paying for a crap. - If you purchased it before testing, you play a little before reselling it on ebay ![]() - Or you try the illegal-way because you are a fan and want to see how it is really before spending money (or not). I saw the difference of quality between the 2 Dragon Age opus, and D3 is about to become another game. And I have a lot of fears about the future Mass Effect 3 (I'm a big fan!) Another exemple is Relic Game that developped Torchlight without any big publisher, and the game is well good. So, seeing Crate alone may be a good sign of quality to me, however I am afraid it equals to less money. Otherwise, the article was pretty good ! I disagree with Arthur Bruno while he speak about Titan Quest defaults, but that's my point of view. But I am reassured to see they want to build a "hostile-to-casual-players" game
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#29
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Quote:
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#30
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Hi everybody
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) and debit cards now work, yippee !!!!

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