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Old 07-28-2011, 03:37 AM
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Default New Screens - Updated HUD and Char/Inv UI

http://www.grimdawn.com/media_screenshots.php

Incorporated a bunch of the suggestions from the previous char screen thread on this latest revision. Also started to get more skill icons in, although a few are still old stand-ins.

Also you may notice the swamp area has some new trees and bushes.
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Old 07-28-2011, 03:58 AM
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Holy crap! The new inventory screen, icons, new armor/weapons models all look so sweet!! Everything is looking really polished. Are those books or blueprints in the bottom-left of the dealer's shop?

Overall, really great stuff. Needless to say, we're all so excited as we see this awesome progress.
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Old 07-28-2011, 04:00 AM
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What's with the empty circles on the bottom of the HUD?

Awesome shots as always, can't wait to give it a whirl.
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Old 07-28-2011, 04:12 AM
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Really looking forward to this! Of course, I could say that every time I see an update from you guys, but really, that's a good thing.
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Old 07-28-2011, 04:22 AM
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Looks great. Love the environment and the HUD.

Would be good to see a game do away with the typical "! & ?" for quest givers. The problem is they are stock standard and everyone knows what they mean so it's hard to implement something else.. but surely a smart game designer could come up with a few ideas.
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Old 07-28-2011, 04:40 AM
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Awesome Work! nice to see the new HUD improvements this two months, but When will the Dungeon making? I still no see any dungeon screenies. Diablo's Progress seems to be coming up first. 2012 is near, or this game will be released in the year of 2013? I was hoping to playing this game first rather than diablo III. still very nice improvements though!
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Old 07-28-2011, 04:50 AM
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Wow looks great!
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Old 07-28-2011, 05:41 AM
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Beautiful! I especially like how the grid becomes less prominent, if there is an item at that place.
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Old 07-28-2011, 05:44 AM
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Awesome as always! =) I love the shadow/lighting/vegetation of the scenery on the swamp screenshot. And the char icon plus its frame is brilliant! All the rusty frames are also awesome!

What is on page 2 of the info screen? =)

Btw., do you play with or without AA?


I would have few notes (criticism) this time though:

- It would be really great if UI was above the skill bar, it is kinda inconvenient to have it at the left top, as you are checking your skills' cooldowns often, therefore your sight is fixed to the bottom rather than to top. I do not mind that that much, I got used to it in TQ, but still..I took the TQ D2 UI mod immediately once it was released..this may be crucial with Hardcore difficulty..

- The location name could use some better font or at least a colour. Would it be too much to ask for it to be in some kind of frame? It looks kinda wierd this way imho..

- The exclamation mark above the quest giver's head looks pretty bad. But again, it may be the wierd shade of the green used.

- Is there a space for monster resistances (if there are any at all?) somewhere in the monster frame?

- The belts look still "funny"..

- Is it me or are all the body armors cut-off at the end of the sleeves?

- Some items could use little more details (polygons or how is it called? But that's 3D thing, right? Heh..). I guess it's money issue though..

- Monsters' frame could be rusty one too imho..this one does not fit there for me..

- It seems little strange the bottom bar is part wooden and part metal..is it me or do the two parts (especially their colours) kinda exclude one another?

- Some gear pieces seem to overlap their predesigned space (shoulders, belts, body armor)..


Damn, I am mean now..so many things..sorry.
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Last edited by i.n.s.a.n.e; 07-28-2011 at 05:57 AM.
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Old 07-28-2011, 06:03 AM
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Looks fantastic!

Love the stone work.

The exclamation and question mark do look out of place, but I understand that it could be just a placeholder for now and you'll replace it later.

It'd be cool if instead of the ! and ? you used some kind of steampunk looking gear floating over their head. You could give it a different aura to denote the ! and ? states. Make one aura bluish and one greenish? Or some other colors.

See this page for some samples and maybe you can cobble something together.

Cannot wait for this game.
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