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  #51  
Old 06-08-2011, 01:44 PM
nicki_1911 nicki_1911 is offline
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Using dual shields does indeed sound quite good, but is probably difficult to balance. You'd have to look that you don't get some kind of invulnerable and that the damage you cause is still enough to get through the game. the damage in general should of course be lower than the one handling with weapon and shield or dual weapon.

Personally, I did prefer passive skills in TQ. They don't need to be activated and make your character as such stronger. Having too many skills which are needed to activate does complicate the controls. I did like most having three skills which needed to be activated and the others as passive skills (pet skills and auras etc. not included because they are mostly just used when starting the game or when the pet dies).
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  #52  
Old 06-08-2011, 01:55 PM
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yerkyerk yerkyerk is offline
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If we get dual shields, should we be able to put boots on our hands too, instead of gloves? Ofcourse, you'd need a seperate "walk-on-all-fours" animation.
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  #53  
Old 06-08-2011, 09:02 PM
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eisprinzessin eisprinzessin is offline
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In this case I vote for quadruple wield - a weapon each in your hands and on your feet ... while you are sitting on your fat ass riding a steam powered vehicle.
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  #54  
Old 06-09-2011, 04:41 AM
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What i found dissapointing in TQ was that there were no 2 handed weapons But there are 2 handed weapons in GD isn't there?
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  Click here to go to the next staff post in this thread.   #55  
Old 06-09-2011, 05:28 AM
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medierra medierra is online now
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Hah, sorry...

Not yet but THERE WILL BE! We just can't make all the art and animations for an additional weapon set right now but we're planning on adding 2h melee weapons in the future, so there is yet hope.
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  #56  
Old 06-09-2011, 06:47 AM
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oh yay i'm so happy now i'll be looking forward to it
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  #57  
Old 06-09-2011, 07:17 AM
Tenka Tenka is offline
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Medierra, will melee reach be a factor?

For example, will you be able to swing long hafted weapons at (unarmed, or short armed?) mobs which aren't within striking range of you, and gain an advantage that isn't possible with faster weapons like daggers?
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  #58  
Old 06-09-2011, 10:46 AM
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Azrael Azrael is offline
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Hmm, that actually sounds like an awesome idea! Then there'd be more than just attack speed as a difference
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  Click here to go to the next staff post in this thread.   #59  
Old 06-09-2011, 09:14 PM
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medierra medierra is online now
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No, melee reach won't be a factor. I think that level of interaction is a little too precise for our camera distance and control system. That is something I think would work better in a game where you had direct control of your characters movement via WASD or a thumbstick. Even so, unless the game has finely tuned combat like a fighting game, which takes a lot of focused effort to get right, I don't think it would really have any noticeable, enjoyable impact on gameplay. I think this is one of those ideas that is good in theory but can only be fully realized in the right circumstances.
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  #60  
Old 06-10-2011, 09:25 AM
Tenka Tenka is offline
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Thanks medierra, good to hear that you guys know where to draw the line.


I just wish my girlfriend knew when to stop cooking a steak (oh god..I'm dying..)
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