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#51
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Using dual shields does indeed sound quite good, but is probably difficult to balance. You'd have to look that you don't get some kind of invulnerable and that the damage you cause is still enough to get through the game. the damage in general should of course be lower than the one handling with weapon and shield or dual weapon.
Personally, I did prefer passive skills in TQ. They don't need to be activated and make your character as such stronger. Having too many skills which are needed to activate does complicate the controls. I did like most having three skills which needed to be activated and the others as passive skills (pet skills and auras etc. not included because they are mostly just used when starting the game or when the pet dies). |
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#52
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If we get dual shields, should we be able to put boots on our hands too, instead of gloves? Ofcourse, you'd need a seperate "walk-on-all-fours" animation.
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#53
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In this case I vote for quadruple wield - a weapon each in your hands and on your feet ... while you are sitting on your fat ass riding a steam powered vehicle.
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#54
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What i found dissapointing in TQ was that there were no 2 handed weapons
But there are 2 handed weapons in GD isn't there?
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Hah, sorry...
![]() Not yet but THERE WILL BE! We just can't make all the art and animations for an additional weapon set right now but we're planning on adding 2h melee weapons in the future, so there is yet hope.
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#56
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oh yay i'm so happy now i'll be looking forward to it
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#57
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Medierra, will melee reach be a factor?
For example, will you be able to swing long hafted weapons at (unarmed, or short armed?) mobs which aren't within striking range of you, and gain an advantage that isn't possible with faster weapons like daggers? |
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#58
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Hmm, that actually sounds like an awesome idea! Then there'd be more than just attack speed as a difference
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No, melee reach won't be a factor. I think that level of interaction is a little too precise for our camera distance and control system. That is something I think would work better in a game where you had direct control of your characters movement via WASD or a thumbstick. Even so, unless the game has finely tuned combat like a fighting game, which takes a lot of focused effort to get right, I don't think it would really have any noticeable, enjoyable impact on gameplay. I think this is one of those ideas that is good in theory but can only be fully realized in the right circumstances.
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#60
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Thanks medierra, good to hear that you guys know where to draw the line.
I just wish my girlfriend knew when to stop cooking a steak (oh god..I'm dying..) |
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| Tags |
| attributes, builds, combat, health, installments, masteries, skills, weapons |
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But there are 2 handed weapons in GD isn't there?


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