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  #1  
Old 05-12-2011, 01:19 PM
Floro Floro is offline
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Default New stuff?

You haven't shown us anything new since 29 March...when are you planning to do something about it?
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Old 05-12-2011, 01:21 PM
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They have...they unveiled an entirely new feature to the engine that deals with randomization for level layout.
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Old 05-12-2011, 06:29 PM
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http://www.grimdawn.com/forums/showp...71&postcount=1
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Old 05-12-2011, 06:45 PM
Floro Floro is offline
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Nice info...from what I read about Diablo 3, everything will be randomized...but they won't let bugs slip in neither...so I think Diablo wins again, with Random randomisation!!
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Old 05-12-2011, 07:10 PM
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Quote:
Originally Posted by Floro View Post
Nice info...from what I read about Diablo 3, everything will be randomized...but they won't let bugs slip in neither...so I think Diablo wins again, with Random randomisation!!
There is no such thing as perfect randomization, I don't think you can reach a conclusion that "Everything will be randomized", it's just not possible.
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Old 05-12-2011, 08:27 PM
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Originally Posted by ASYLUM101 View Post
There is no such thing as perfect randomization, I don't think you can reach a conclusion that "Everything will be randomized", it's just not possible.
I bet that "randomize everything"-approach is not all fun and games. It would not just have to randomize pathways, creature stats and spawns; but quests, events, towns, climate, terrain and maybe even story. All this while not looking any less beautiful, feeling less polished or unbalancing the game.

And let's not forget that it must make the game better.
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Old 05-13-2011, 01:29 AM
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And let's not forget that it must make the game better.
I hardly see how doing all that and keeping the above true is possible, like I said lol.
  Click here to go to the next staff post in this thread.   #8  
Old 05-13-2011, 01:36 AM
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Sorry for the lack of updates. It has been a little difficult to get good screenshots recently as we're currently in the midst of a pathing overhaul and, consequently, player and enemy movement is a little wonky. The work being on the pathing system is to allow for dynamically generated obstacles to block pathing, such as randomized scenery and other things added to the world during run-time (as opposed to static objects built into the map). This can also be extended to enemies.

Of course, I hear the pathing the in Diablo3 is going to path in every way possible and not have any bugs... so, it looks like we lose there too! Damn...

Oh well, I'll try to get something up soon though. I've been working on new caster class skills, a new enemy, and also we've got some new caster armor.
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Old 05-13-2011, 03:02 AM
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Oh well, I'll try to get something up soon though. I've been working on new caster class skills, a new enemy, and also we've got some new caster armor.
A UI shot of the armor would be totally excellent.

Hell, even some info on the caster skills would make some of us squeal like a group of girls in a Motley Crue trailer!
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Old 05-13-2011, 03:34 AM
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So diablo 3 has fully randomized maps? OMGNOWAY! That gives me another reason not to buy it.
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