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| View Poll Results: Should we expand auto-pickup to potions? | |||
| Hell yes! My gimpy fingers can't click as well as they used to! |
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437 | 49.27% |
| No, that seems like a bit too much automation and would diminish the reward of it. |
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375 | 42.28% |
| Can't say I really care. |
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75 | 8.46% |
| Voters: 887. You may not vote on this poll | |||
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#151
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So maybe like if you have a separate area for only storing potions built in or something then I'd go for this! ^^
__________________
Through the travail of ages, midst the pomp and toil of war, have I fought and strove and perished countless times before. So as through a glass and darkly, the age-long strife I see, where I fought in many guises, many names - but always me. Legendary Supporter since April 2011 |
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#152
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So maybe like if you have a separate area for only storing potions built in or something then I'd go for this!
^^[/QUOTE] I completely agree |
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#153
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They're also rather expensive, so if you ever have much more than you need, selling them would be a good way to make money.
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#155
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In my opinion, characters shouldn't rely on potions for healing, but skills and game mechanics.
Just make sure to have some healing mechanisms in lengthy boss fights, or at least the possibility to retreat (while completely healing most non main quest bosses). An expensive (but cheaper than death) mark and recall death ward contingency would be interesting, so instead of killing you, a death blow would teleport you to safety (boss healed again of course). I also hope gold will be scarce, with good things in shops (maybe an item of the day like borderlands, resets every X minutes, a small chance of finding a high quality item in stock). Getting of topic...
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http://steamcommunity.com/id/ansive |
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#156
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Wondering if this is a realistic scenario. Is it so hard to make money, that you would resort to sell your potions?
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latest feature article: Your name in the credits of Grim Dawn - in progress: Combat
please read: Tips and Best Practises for using the Forums Last edited by eisprinzessin; 04-09-2011 at 03:05 PM. Reason: wrong word |
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#157
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duno if gold-(salt) will be hard to come by?
evry game will have a gold cheat 2 weeks after release anyway, så if you tking gold will be hard to get, cheat!, the rest of us take the challange up and fight our way to beat the game, wilt alot potions or not, with alot gold or not dosent matter! potions vill be last resort as i understand so auto pick up will be nice when them rare potions drop! auto gold pickup is also nice! anyway, looking forward to play GD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!! |
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#158
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![]() And well, I'm guessing I'll probably won't carry around more than 20 or so. So finding potions gives you that "awesome, I found something useful!" as well. Although I do wonder; with the steep inflation that this genre tends to hold on to, wouldn't potions become either worthless lategame, or too expensive earlygame? |
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#159
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Actually, I would enjoy it if money was rare. Too often you're left floating with millions of cash, able to buy anything you want from the shops. It'd be great if the shops actually held on to better items overall, but they were so expensive you could only purchase one item every once in a while.
Good weapons and armor was expensive, and how much money do you think an adventurer would have coming in since they aren't working. I can't imagine zombies or cultists would drop much. |
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#160
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| Tags |
| energy, health, loot, potions |
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