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#91
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Fixed it for ya!
Hitting enemies mid-air, lol ![]() First smash them in the air, than follow up with a mighty smash skill.. can't wait. Glad to read you guys aren't sacrificing fun for realism, but I already had that hunch. It's also good to know you're still enjoying the playthroughs, heh. |
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As you can see in the video, the core gameplay is quite far along but we still have a lot of content to build. I updated the FAQ today to help answer this, at least in as far as we can provide an answer. http://www.grimdawn.com/about_faq.php#q12 |
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#93
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From what I've seen today, I think you've really nailed the ability to have fluid combat flow while keeping things dynamic and changing. I really really like the fast pace, the constant mobs, and the ability to keep moving from combat scene to combat scene (all without worrying about potions)!
I'm also very pleased with the mob mixes I saw. You've really expanded the drop and spawn potential past TQIT. GD is definitely looking like a first-class fast-paced ARPG that might actually get away with health pots. One question: Does the same mechanic work for mana or will we be worrying about mana pots? Dejnov. |
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#94
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We think it will come out in 2011, no wait it won't, wait yes.. possibly. *slams head on desk*
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Now playing: PC: Mount and Blade : Napoleonic Wars, League of Legends, Warcraft III: The Frozen Throne. PS3: --- Waiting for: Grim Dawn, Warcraft 4. |
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#95
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At this point I just want to know when alpha begins
__________________
Early adopter Legendary Contributor/Supporter. "Men never do evil so completely and cheerfully as when they do it from a religious conviction"~ Blaise Pascal |
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#97
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#98
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How could have I missed it... To be honest, that attack at 0:34 is pretty ridiculous, in kind of a funny way.
![]() It's like a shockwave is coming from the player's abs (or crotch) instantly to one-hit the enemy. It would look way cooler if the character actually performed some sort of sweeping strike that sends that wave flying instead of it instantly coming from... your body. Ahh, now I can't get it off my head.
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#99
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looks amazing guys!!
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#100
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OMG, I think I wet myself.
![]() The video looks AWESOME! But if I could nit-pick one thing, it would be that the gibs seem to be a little over the top. I personally don't mind gibs, and actually like it, but it seems a bit over-kill at times. I think the main reason for thinking this is because all the gib peaces look the same. it would be nice if there were some identifiable pieces in there, such as a hand or a foot with the bone sticking out, maybe some guts....something. As it is, it just looks like a bunch of indiscriminate & unidentifiable pieces that look all the same. I could understand it from the blob looking enemies, but not zombies and the like. Making some of the gib peices look recognizable would add more immersion & look really cool. Just saying. ^ But that's just my humble opinion anyway. Still looks incredibly fun.
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| Tags |
| blood & gore, combat, destructible environments, health, loot, monsters, performance, skills, spawning, videos |
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As you can see in the video, the core gameplay is quite far along but we still have a lot of content to build.

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