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#61
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I had never lag in TQIT, but besides of that it should not be hard to give the user the option to choose wheather the corpses will vanish or not.
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Enemies are set up to gib when your killing hit does over X% of their total health in damage. So, when you're fighting a lot of zombies, you'll tend to see a lot more gibbing. We have a lot more going on graphically than TQ with all the burn and spatter decals, gib physics, weather, destructibles, etc. We also tend to have battles with more enemies, so having all the bodies lying around could get really ugly for performance. |
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#63
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Great clip
. Absolutely loved the use of colours and music!Only thing I felt missing was some sort of feeling of speed / power when the character used Blitz (charge) @ the start of the clip. Thanks Crate! Can't wait for the alpha ;>. |
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#64
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I, for one, appreciate the massive amount of gore. Now, I really want to buy this game but I'd prefer not to deal with any payment agent other than PayPal, which I assume will not be available until a release date is established... *sigh*
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#65
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Just seemed a bit weird, suddenly all those chunks of meat flying around. Than again, I might actually prefer that if I play the game myself and activate my ownage skill ![]() How about a slider to set a timer for body evaporation? Pretty please? Pretty please with sugar on top?
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Our current payment provider is a real bank and therefore an order of magnitude safer than using PayPal. |
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#67
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#68
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__________________
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#69
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Heh, that skill is a little bit of a hack-job. It was originally a battle shout type skill that debuffed enemies but then I felt like it would be cool to really show off the ability to knock down live enemies and have them get back up, so I added knockdown to it. I have a similar skill in another mastery but hey, you can only fit 2 masteries per char, so battle shout got turned into a knockdown skill. Who knows, maybe I'll leave it that way. It is certainly useful. Quote:
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is a passive skill that has a % chance to activate on being hit. It's "fighting spirit" and it is what is allowing me to critical the shit out of the zombies at 0:29Will to live is what causes the little red first-aid symbols and faint white glow. |
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| Tags |
| blood & gore, combat, destructible environments, health, loot, monsters, performance, skills, spawning, videos |
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. Absolutely loved the use of colours and music!



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