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  #31  
Old 01-13-2011, 11:22 AM
gruevy gruevy is offline
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Totally digging the silent hill creepy background music. Just get us a few good title themes to weave in and out from time to time and we'll be set.
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  #32  
Old 01-13-2011, 05:31 PM
Mickeybee Mickeybee is offline
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Steampunk it is...it reminds me of the music in Silverfall.
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  #33  
Old 01-14-2011, 11:15 PM
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This might have been asked/answered somewhere else, and I apologize if this is the case, but who exactly are working on the music of Grim Dawn?

Scott Morton did an amazing job with Titan Quest. Is he still a part of the team?
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  #34  
Old 01-15-2011, 06:05 AM
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@Zidders: I canīt agree with you.
Wanted to reply to this a few days ago, now Medierra has basically said what I would have.
Thing is - being critical is a good thing. It doesnīt do any of us any good if we "cushion" the developers comfortably when in reality the situation is grim.
But this doesnīt seem to be the case here.
For me ingame music should attract my attention only occasionally and a more memorable or distinctive soundtrack would probably mean more distraction for me.

If I can say anything negative about this track, itīs that it probably has too many drums in it. But then again I suppose that it will be used for fights or when enemies are near (I donīt know many distinguishing categories there are), and there most probably will be more than enough more quiet tracks.
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  This is the last staff post in this thread.   #35  
Old 01-15-2011, 06:14 AM
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Quote:
Originally Posted by Warboss View Post
This might have been asked/answered somewhere else, and I apologize if this is the case, but who exactly are working on the music of Grim Dawn?

Scott Morton did an amazing job with Titan Quest. Is he still a part of the team?
No, Scott isn't part of this team. I think he is at Bioware now?

I'll leave it to our sound guy's to decide whether they want to make themselves publicly known. ; )

They are a secretive group and generally prefer to operate from the shadows.
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  #36  
Old 01-15-2011, 07:11 AM
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Sounding very, very awesome!

I like it.. It has a post apocaliptic, tribal, gothic sound.
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  #37  
Old 01-15-2011, 07:19 AM
zidders zidders is offline
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Did some messing around with the tracks, trying them out while playing Fallout 3, and it works a lot better when listened to in game than by itself. Now that i've had a chance to really sit back and let it play in the right kind of setting, I think they're fine as background music. I still would like to see wether or not you folks have anything planned as far as a main or signature theme, tho. I'm a huge fan of game soundtracks, and while I realize not every game is going to have a soundtrack that plays like a film score, or something like that, it's nice to get one or two main themes from a game.

The first Diablo was pretty much along the lines of what i'm thinking. It had one signature track, Tristrams theme, and the rest of the soundtrack was all atmosphere.

EDIT:You were absolutely right to disagree, Space. I wasn't listening to them with the right frame of mind. Same teensy gripe here tho, a bit heavy on the drums, but it's a minor, teensy gripe.

Last edited by zidders; 01-15-2011 at 07:23 AM.
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  #38  
Old 01-15-2011, 07:40 AM
mundox mundox is offline
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Just all 3 of them, they where really nice.
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  #39  
Old 01-15-2011, 01:27 PM
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Quote:
Originally Posted by medierra View Post
No, Scott isn't part of this team. I think he is at Bioware now?

I'll leave it to our sound guy's to decide whether they want to make themselves publicly known. ; )

They are a secretive group and generally prefer to operate from the shadows.
That sounds...menacing. Well, you can tell them they are doing a wonderful job.

Hopefully I won't have attracted their ire. There are an awful lot of dark alleys where I live.
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  #40  
Old 01-16-2011, 03:41 PM
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secret government agency sound guys!

i guess it is up to them if they don't want there names to be famous!
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