#321  
Old 09-04-2010, 01:48 PM
Ironwind Ironwind is offline
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Originally Posted by SoulSeekkor View Post
That's a neat idea, I also like the reverse in a "lets just have fun" kind of way...the higher your character, the more monsters proxies spawn or the tougher they are.

Soul
I thought about that too, but then I'd be tempted to keep going back and not forward throughout the campaign. Although the mobs could get tougher as they thin out, having an "only the strong survive" aspect.

Last edited by Ironwind; 09-04-2010 at 02:41 PM.
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  #322  
Old 09-04-2010, 02:31 PM
mamba mamba is offline
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Originally Posted by Ironwind View Post
Secondly, don't have bosses re-spawn, they are special and should be treated as such, in difficulty and loot. Anyway....random late night thoughts from an old gamer.
Bosses should respawn just like everything else. If you do not like to do boss runs, don't do them (others, me included, like doing them for the loot).

They are treated special in difficulty and loot, not in respawn.
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  #323  
Old 09-04-2010, 02:42 PM
Ironwind Ironwind is offline
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Originally Posted by mamba View Post
Bosses should respawn just like everything else. If you do not like to do boss runs, don't do them (others, me included, like doing them for the loot).

They are treated special in difficulty and loot, not in respawn.
As I said, a random idea, isn't that the point of this thread? I enjoy boss fights too, I never claimed I didn't. It was just a random thought to make boss fights seem more meaningful, not an attempt to take away something we all enjoy.

Last edited by Ironwind; 09-04-2010 at 02:48 PM.
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  #324  
Old 09-04-2010, 09:08 PM
mamba mamba is offline
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Originally Posted by Ironwind View Post
As I said, a random idea, isn't that the point of this thread? I enjoy boss fights too, I never claimed I didn't. It was just a random thought to make boss fights seem more meaningful, not an attempt to take away something we all enjoy.
I have no problems with random ideas floating in this thread (never claimed I did, to borrow a phrase of yours ), but whoever makes them should in turn not have a problem if other people do not like them and say so.

Given that you wanted to essentially eliminate boss runs, I assumed you do not like them (why ask for the removal of something you like / enjoy ?).

I am all for making bosses unique in them being hard (not impossible), visually impressive in unique locations and with great drops. But I do not want to encounter them just once.
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  #325  
Old 09-05-2010, 02:00 AM
Echonian Echonian is offline
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Hey, as long as there are systems in place making "boss-runs" no better at earning you loot than going through the game normally, I'll be perfectly happy.

Oh, and as long as I'm able to restrict who can join my games based somehow on the strength of their gear, it also doesn't matter to me how powerful you are able to get in your OWN games. Just don't come into my game and brag about how you farmed X boss Y number of times and now have better loot than I do for your level. Which is honestly something I've seen far too often.
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  #326  
Old 09-05-2010, 02:09 AM
mamba mamba is offline
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Hey, as long as there are systems in place making "boss-runs" no better at earning you loot than going through the game normally, I'll be perfectly happy.
That would defeat the purpose of boss runs If you you don't want to do them, fine. No need to ruin them for everyone else.

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Oh, and as long as I'm able to restrict who can join my games based somehow on the strength of their gear, it also doesn't matter to me how powerful you are able to get in your OWN games. Just don't come into my game and brag about how you farmed X boss Y number of times and now have better loot than I do for your level. Which is honestly something I've seen far too often.
Don't worry, for one I do not brag and for another I rarely join games of people I do not know

Oh, when I called the TQ MP games I hosted something like no cheats / no twinks, people actually did follow that (as far as I could tell by examining their gear).
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  #327  
Old 09-05-2010, 11:35 PM
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Kluga Kluga is offline
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Hey, as long as there are systems in place making "boss-runs" no better at earning you loot than going through the game normally, I'll be perfectly happy.
I think may cause more issues than it solves. There are two obvious fixes to this:

1) Reduce the quality of loot from bosses and/or
2) increase the quality of loot from trash mobs.

So we'll either have boss runs that aren't rewarding because they drop the same loot as everything else or we'll be able to obtain good loot extremely easily through killing trash mobs. Doing both of the aforementioned "fixes" will of course only compound this problem.

Personally, I'm with mamba on this one, you don't want to kill the boss-run experience for everyone.
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  #328  
Old Today, 02:27 AM
Echonian Echonian is offline
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I don't see how encouraging players to play the game rather than repeat the same thing over and over to make them have better loot is ruining any "experience" at all.

The entire point of loot in games such as this is that they can be shown off in ADDITION to being useful. And people do love to show off. Even if they didn't actually put much effort in to earn the loot, they still can act as if they were exploring and questing and fighting a variety of monsters and such, instead of simply killing the same guy over and over again for the sake of their e-peen.

A simple solution that I think could be a compromise would be to make bosses drop worse loot every time you defeat them with the same character's campaign.

That way, bosses would still be worth killing (they would still give awesome loot). But it would also solve the complaint of others being able to earn something through repetition faster than through skillful and imaginative play.

Edit: Oh, and you would still be able to run bosses in such a system. It just wouldn't be as effective as killing a new boss, especially after the first few runs.
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  #329  
Old Today, 02:33 AM
R3D R3D is online now
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Originally Posted by Echonian View Post
That way, bosses would still be worth killing (they would still give awesome loot). But it would also solve the complaint of others being able to earn something through repetition faster than through skillful and imaginative play.
there is nothing skillful about random drops tho its just knowing the locationl drop chance and farming the location.
thats not skill but knowledge.
skill implies you effect what drops
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