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#101
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Quote:
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Legendary Contributor. Die Hard ARPG Player |
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#102
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Haha that could work. Maybe a special christmas edition/mod.
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Legendary Fan ![]() Now Playing: Torchlight Beware of threads staying on topic around here.. it means something is wrong. |
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#103
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So are we going to see predetermined destruction (The arch will always crumple into same pieces, same size, etc.), procedural destruction (Arch crumples depending on how hard you hit it, piece size depending on the physics of the hit/aftermath), or a mix of both (Procedural for the arch, predetermined for smaller objects like barrels, gravestones)?
Anyway, it's looking great. I'm kinda sad I hadn't heard of this game before. |
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#104
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Well, in a way I'm sad I heard about this long time ago... The wait is killing me little by little from the inside. Need to manage though! Patience is virtue.
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#105
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I really like the idea of destructible objects potentially hiding explorable areas, and destructible objects potentially dropping loot.
But I see pitfall with both of these: it is pretty much gonna force the player to destroy ANYTHING destructible, in case there's a secret path behind it or some loot in it. Which could get tedious, in an environment with a lot of destructible objects. Akin to those cellars full of barrels, most of em empty, that a lot of older RPGs have. A lot of rather annoying clicking after you're done with combat. If the game teaches the player early on which destructible items might be profitable to destroy and which ones won't, though, that reduces the problem. Then it becomes a design issue to implement systematic use of the objects. On the hidden cave idea, btw -- this really works ONLY if the game map (mini or otherwise) is capable of hiding areas behind the crumbling brick wall or whatever it is. Otherwise it's just too obvious to be worth it But I'm an avid explorer too, and do like the idea. Hope the map can be tweaked
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#106
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i like it very much, and i hope there will be more cool new features like this in the game.
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But I'm an avid explorer too, and do like the idea. Hope the map can be tweaked
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