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Old 08-11-2010, 05:20 AM
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Default Question for modders...?

So I'm taking a break from other stuff to do a bunch of level work. Just as a point of reference in terms of world size, I was wondering if anyone had any information about the number of level files in TQ? GD is currently built out of all 128x128m pieces but I know TQ used a lot of irregular sized levels. I'm just looking for a rough estimate though. Has anyone ever opened the TQ world map? Is that even possible?

Lol, kind of strange that I should be asking you guys but though did a bunch of level work in TQ, I cannot for the life of me even remember how large Greece is and we don't have access to any TQ content.

Any info would be much appreciated.
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Old 08-11-2010, 05:39 AM
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I can check for you tomorrow I don't think there's too many, and most are 128x128 iirc.
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Old 08-11-2010, 06:00 AM
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Just know that you're delaying the release of the game by 10 days for every hour that I don't have that level count.
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Old 08-11-2010, 06:07 AM
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Better check that fast. Someone?
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Old 08-11-2010, 06:09 AM
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Hmmmm, in that case I'll be going to bed now!
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Old 08-11-2010, 09:35 AM
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I'm not sure how to open the original TQ map, however IIRC there were mods out there which were exact copies of the main quest. So I take it those guys managed it. Those mods would also be easier to open for us simple modders I guess....

I'll try it myself actually...


That said, this is all from memory, which I've noticed hasn't been working dramatically great lately....

Last edited by Henk; 08-11-2010 at 09:47 AM.
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Old 08-11-2010, 02:48 PM
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I counted 487 lvl-files in vanilla TQ and only counting first-floor maps, no dungeons.
But as you said, there's quite a variety of sizes and lots of trims.
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Old 08-11-2010, 03:08 PM
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K, there's almost 1000 .lvl files. I have 999 in my folder, and I do have the ones from the Underlord map mod included, so the real count is probably somewhere around 950. (including all dungeons and underground areas)

Greece alone has about 244 .lvl files, not including any UL maps.

As for the sizes, like you said, there's a bunch of irregular shaped ones, there's lots of 128x128, and then some 96x128, 64x128, etc.
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Old 08-11-2010, 05:50 PM
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First, thank you guys for checking this out!

Now, what accounts for the disparity of 487 and 950? Assylum does your estimate include Immortal Throne?

Ok if Greece is 244, then I think I'm on track for relative world size. I think we're looking for the initial world to be about comparable to Greece in TQ, maybe a bit large, but we're trying to build in more quests and replay value.

At this rate actually it seems like it might be significantly larger as I'm already up to around 75 128x128 and I only have about 25% of the world laid out. Also, given TQ's linear design, the playable area per level is much smaller since so much of the level-space in TQ was dedicated to creating boundaries and unplayable vista areas.
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Old 08-11-2010, 07:47 PM
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I'm curious, why don't you guys make much use of 256x256 tiles? I'm generally finding working with larger tiles easier, especially since lvl boudaries seems to be generally pretty fidgety with a lot of things. However I'm not concerning myself with performance, so I'm sorta wondering if the large lvl tiles take big performance hits.
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