Go Back   Grim Dawn Forums > Grim Dawn Developer Section > Development Updates

Notices

Reply
Click here to go to the first staff post in this thread.  
Thread Tools Display Modes
  This is the last staff post in this thread.   #1  
Old 09-16-2013, 02:25 PM
Zantai's Avatar
Zantai Zantai is online now
Crate Employee - Designer
 
Join Date: May 2012
Location: Rhode Island
Posts: 1,595
Default Grim Misadventure #30: Beyond Burrwitch

Welcome back to Grim Misadventures! As you may have noticed recently, we released a major update to the Alpha build (B12). If you are curious about what has changed, you can check out our extensive patch notes here.


Besides new alpha builds, we have been very busy with the implementation of the rest of the game’s content. While there is much to be done, we are finally ready to begin showing you glimpses of what is to come. So let’s cross that bridge, shall we?

***Disclaimer: Game content is under development and may change prior to release***

Upon vanquishing the Warden, you will return to Captain Bourbon with news of your victory. As expected, everyone will be thrilled to hear that the Aetherial threat has suffered a major setback, but the captain has other concerns on his mind. Devil’s Crossing is running out of food and there is only so much that can be done with scavenging expeditions. A steady supply must be found if the survivors are to…keep on surviving!

To that end, Bourbon sends you to speak to Barnabas about repairing the bridge up to the northwest. Beyond it is the Coast Road, once a heavily traveled route between Homestead and Burrwitch. Homestead was the key provider of foodstuffs to the region and is now Devil’s Crossing’s only hope of sustainable crops.

Meet the build site


The Build Site is a new mechanic we have added to the game wherein you can repair old bridges devastated by the grim dawn as long as you have the necessary supplies (typically scrap and iron bits). This is not something we will use exclusively to unlock the next “act” of the game though. You can expect to find other bridges out in the world which will provide you with shortcuts to your destination, or even unlock access to side content. You just have to commit your resources to the task.

Crossing the bridge and apparently burning it down as I go, wheee!



However, Bourbon had his reasons when he ordered the bridge destroyed in the first place. By restoring it, you will expose Devil’s Crossing to the dangers that lie beyond, including an old threat once cut off by Bourbon’s drastic decision. Outlaws, former inmates of the prison you now call home, run rampant along the Coast Road. It quickly becomes clear that securing Homestead for the survivors will not just be a matter of getting through the wilderness alive.

Bandits! My least favorite people!



But they do know their way with words…



Just who is this Darius? And why does he want back into prison? Why are shanking-related fatalities on the rise? All of these questions and more will have to wait for the Beta.

This is only a sample of the content we are preparing for you. Deep within the bowels of QuestWorld, we are adding and testing everything that Cairn will throw at you. Everything from scripted events to dangerous criminals dwells inside.

It’s like speed dating with quests.


That concludes today’s update. Come back on 09/30/13 for our next reveal!
Attached Images
File Type: jpg Repair.jpg (383.3 KB, 11917 views)
File Type: jpg Crossing.jpg (387.9 KB, 11627 views)
File Type: jpg Bandits.jpg (384.7 KB, 11878 views)
File Type: jpg Edmund.jpg (320.5 KB, 12197 views)
File Type: jpg Quest World.jpg (380.3 KB, 11609 views)
__________________
***Waste of Souls***
Reply With Quote
  #2  
Old 09-16-2013, 02:37 PM
Mauricius Mauricius is offline
Speaker
 
Join Date: May 2013
Location: Holland
Posts: 97
Default

Thanks for the update.

The new mechanic for repairing bridges seems interresting. Keep up the good work.
Reply With Quote
  #3  
Old 09-16-2013, 02:47 PM
Cavar's Avatar
Cavar Cavar is offline
Praetorian
 
Join Date: Feb 2010
Location: Atlanta, GA
Posts: 1,575
Default

Maybe the hero should spend some time repairing that gate too. You know, to keep the outlaws out?

Seriously though, I do like the idea behind repairing the bridges.
__________________
Cavar
Legendary Key Holder since February 2010

Kickstarter Contributor - Hoarder's Edition - 5/2/2012
Reply With Quote
  #4  
Old 09-16-2013, 02:51 PM
matthewfarmery matthewfarmery is offline
Praetorian
 
Join Date: Dec 2010
Posts: 4,843
Default

sounds really good, can't wait to play the next thrilling instalment of the game,
__________________
Legendary key holder since 20/12/2010

Co-op Digital Deluxe Bundle supporter I hope GD is a success
Reply With Quote
  #5  
Old 09-16-2013, 03:13 PM
Kanexer's Avatar
Kanexer Kanexer is offline
Supporter
 
Join Date: Feb 2013
Location: Poland
Posts: 175
Default

And now I realise that selling all the Scrap was a bad idea
__________________
http://www.anook.com/kanexer
http://www.youtube.com/user/TheKanexer
http://www.youtube.com/user/GrimDawnRealm
Reply With Quote
  #6  
Old 09-16-2013, 03:18 PM
Cavar's Avatar
Cavar Cavar is offline
Praetorian
 
Join Date: Feb 2010
Location: Atlanta, GA
Posts: 1,575
Default

Quote:
Originally Posted by Kanexer View Post
And now I realise that selling all the Scrap was a bad idea
No worries. I'm sure you'll collect plenty more before they release this feature.
__________________
Cavar
Legendary Key Holder since February 2010

Kickstarter Contributor - Hoarder's Edition - 5/2/2012
Reply With Quote
  #7  
Old 09-16-2013, 03:26 PM
Kanexer's Avatar
Kanexer Kanexer is offline
Supporter
 
Join Date: Feb 2013
Location: Poland
Posts: 175
Default

Quote:
Originally Posted by Cavar View Post
No worries. I'm sure you'll collect plenty more before they release this feature.
For sure but its still annoyong since they sell for only 14 silver I think and I had 16 saved up.
__________________
http://www.anook.com/kanexer
http://www.youtube.com/user/TheKanexer
http://www.youtube.com/user/GrimDawnRealm
Reply With Quote
  #8  
Old 09-16-2013, 03:58 PM
terec's Avatar
terec terec is offline
Supporter
 
Join Date: Apr 2013
Location: Bulgaria
Posts: 175
Default

nice update and ty.i just wanna ask will be release on beta-blueprints?
Reply With Quote
  #9  
Old 09-16-2013, 04:41 PM
hooby's Avatar
hooby hooby is offline
Champion
 
Join Date: Sep 2010
Posts: 2,897
Default

Hey, those are MY boots!

I like the repairing idea in general - I already liked to repair the water supply in the Not a Drop to Drink quest. It only caused a wind-wheel to turn, and some water to spill forth, but it still was pretty nice.

If you offered something like to improve Devils Crossing - like to repair stuff, fix things, visibly improving living conditions for the denizens - I'd surely waste as much in-game currency as needed to get everything upgraded to max - even if the changes are purely cosmetic and only change the look of the background. I'm just a sucker for stuff like that and can't help it ^^
Reply With Quote
  #10  
Old 09-16-2013, 05:25 PM
Denizen's Avatar
Denizen Denizen is offline
Advocate
 
Join Date: Aug 2013
Location: New Westminster, BC
Posts: 542
Default

Quote:
Originally Posted by Kanexer View Post
And now I realise that selling all the Scrap was a bad idea
hahah yep, I could easily have piles of it by now but was greedy and took the $ for it instead haha
__________________
My Grim Dawn Stream
http://www.twitch.tv/denizen_of_cairn (HQ Stream)
Youtube: http://www.youtube.com/user/scoobydoobs11

Current Characters (HC Vet)
[COLOR="DarkOrchid"] 2H Witchblade (Blade Arc, WarCry, Cadence)COLOR]
Reply With Quote
Reply

Tags
dynamic world, factions, grim misadventure, npcs, quests, world
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.