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Old 03-19-2012, 06:28 AM
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Question Status Effect idea

After watching the latest video I had an idea for a new status effect to do with the camera rotation.

I dont know if this is doable or even if it is a good idea but how about having a "disorient" or "dizzy" status effect that makes the camera view swivel or move around uncontrolably for a short time to simulate being dizzy or unsteady on your legs. Might mix up game play a lot.

Would you like to see something like this?

On second thoughts it might give people motion sickness...
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Old 03-19-2012, 07:58 AM
Vixremento Vixremento is offline
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I like the idea if you're going to show that something big is coming (so quickly rotate the camera left and right and/or up and down in small increments) or to show a quake of some sort...provided the camera returned to it's original starting point before the "shake" happens (but then can you still manually rotate during the shake/disorientation?).
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Old 03-19-2012, 09:03 AM
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I do kind of like the idea of screen-wide effects for certain things but I think just rotating the camera would seem mechanical and annoying. I think we'd have to do something a little more slick but also subtle.
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Old 03-19-2012, 06:33 PM
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TQ has camera shaking, which can be used for Crits. Poison (or DOTs in general) might be visualised by blur effects.
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Old 03-19-2012, 07:09 PM
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ASYLUM101 ASYLUM101 is online now
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Please no camera spinning. I don't get motion sickness but that's just extremely annoying. By implementing a "spinning camera" effect, you end up messing up all your controls whenever you attempt to move. (i'm assuming that was the intended effect, not just the "drunk" feeling)

Blurry screen, I'm fine with. TQIT actually HAD a "dizzy" effect. Remember fumble? It created a spinning effect on the targets head, something associated with dizziness. The effect was - missing hits. I think that's fine for that, but a crazy spinning camera, way too much.

But eisprinzessin brings up a good point -

would it be possible to have damage types associated with screen effects or something similar?

Bleed damage would cause the screen to turn reddish and have a few blood drops, or maybe just create an effect for the health bar to symbolize "hey you're bleeding asswipe, take care of that wound"

Poison could be similar, turn the screen greenish, add some blur, create an effect on the health bar. (when I say create an effect, I mean like the start to finish of the poison damage)

*shrug*

Last edited by ASYLUM101; 03-19-2012 at 07:50 PM.
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Old 03-19-2012, 07:24 PM
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Malpheas Malpheas is offline
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I would like to strongly emphasize that I think poison (or DOTs in general) should be a graphical effect only and should not interfere with gameplay (unless something similar to "X% chance to miss" was explicitely stated). That shit would piss me right off if I died because I couldn't click on something accurately.
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Old 03-22-2012, 06:01 PM
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Elite killer Elite killer is offline
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The idea of ​​Asylum is good, but for a stunning what I think would be good is that the rotation should be harder to move our mouse like crazy to be able to move the view of the character. And the effects such poisons, spells, it would indeed be nice damage there have different effects on color and golfing bar Santee.
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