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Oh snap!
http://youtu.be/XYI2DMPWpWg?hd=1 I'm very glad to finally get this out for your enjoyment. I've had very little sleep the past few days, so on that note, I'm heading to bed and will answer the many question I am sure you'll have first thing in the morning.
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#2
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thanks for the video :P
are u going to make a video for each class? good night! |
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#3
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This doesn't even look like a game that's in pre-alpha! I can't wait to see what the final release will look like!
I don't even have any questions, really. I loved every bit. Even the animation for the text when picking up iron looked great. |
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#4
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Very cool! I like the boss fight towards the end! That guy looks tough! I LOVE his dash animation, that's so freaking cool.
Are there any hero enemies yet? (toxeus the murderer?) |
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#5
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That video was amazing. Kudos to the dev team for making a spectacular looking game. I like the fast paced combat, and the somewhat open area the character has to fight in. Definitely helps break up the linearity that some games of this genre succomb to. I'm very much looking forward to more videos. Keep up the fantastic work.
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#6
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Wow... Just wow. I have a feeling I am going to watch that a few (hundred) times over the next couple days and every time I will notice something new.
__________________
"I won't speak in damning mantras" - Floating Me |
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#7
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Amazing video Medierra! Shows what has been happening behind closed doors all this time...I'll be sure to spread the video link as best I can! Afraid some of that will have to wait till tomorrow myself...sleep beckons!
Soul
__________________
Long live Titan Quest...errr, I mean Grim Dawn!!! |
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#8
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I loved the video. The fighting was awsome and I loved the way the monsters all swarmed your character and the exsploding doors when you "opened" them. I really liked the enviromentals too, what with storm starting up and the rain with the flashes of lightning and the fog that followed.
__________________
High Priestess of The Cult of Crate Legendary Supporter upgraded to Boxed Deluxe Edition
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#9
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Really enjoyed seeing some new footage after a 12 month wait.
![]() First thing that came to mind was...where's the loot!??! ![]() There were a few things that I'm not sure about. After seeing it in action I'm not really a fan of the position and style of the health/mp bar and the area location being shown. Also I think the colour is a little strange with them too. It could just be the rendering or my monitor but the greens in particular in the UI and pet bars seem a little "muddy" to me. Also the overall colour unity of the UI doesnt seem to read cohesively...if that makes sense. For a "grim" game there sure is a lot of colour in the spells and effects! It will take some getting used to after TQ.
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medierra "When you play GD it will feel like being punched in the face by a drunk grizzly bear. Thats how awesome it is. ... wait is that awesome? ok, how about - its like you're drunk and a grizzly bear is punching you but... no wait... its like you're drunk, you punch a grizzly bear in the face but the bear is also drunk, so it just explodes into gibs." Last edited by Chameleon; 03-16-2012 at 03:57 AM. |
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#10
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Awesome video! The game is really shaping up to be quite amazing.
I love the look of the fire-spewing from the pets. The spell effects all look amazing, and the environmental art and texturing is perfect. The monsters and animations all look fantastic as well. One thing I feel is that the cooldown timer for skills isn't always prominent, especially when the skill is almost ready (this always bothered me in Titan Quest too). It might be nice if skills that are ready for use have a slight highlight or glowy border or something. I also found that the health bar was easy to see when I was not focusing on it, but the green energy bar, being much thinner, was kind of hidden underneath it. Maybe the energy bar could go where the area name currently is, and the area name could just show up in smaller text somewhere when the minimap is enabled? Another small nitpick is that much of the video is quite hectic without much information about what the skills being used are, or what their effects are. I found that during my first viewing, I had difficulty knowing what to focus on, considering the dozens of monsters all getting hit by various pets, spells, and debuffs at the same time. When things become more finalized down the line, it'd be great if a video like this came with a little bit of commentary, describing the play style of the mastery, some of the more fun or interesting skills shown, and maybe some inside jokes or history behind a feature. Is it too early to hope for occasional dev diaries? ![]() Also, the green poison/acid splash effect on the ground doesn't seem to be affected by environmental shadows, which makes them seem too bright in certain spots (0:57 and 2:32). Is this intentional, or just a limitation of the engine? One last observation; the colors that stand out the most to me are red and green (skill icons, health/energy, and many spell effects). It seems almost like Christmas. Hmm... will the alpha be our Christmas present?
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| Tags |
| camera, combat, damage, loot, maps, masteries, skills, sound, targeting, videos |
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