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Old 10-26-2011, 05:00 PM
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Default Bone Piles

Converting a skeleton into bone piles you can kick over to uncover loot- nothing is more fun than desecrating the dead and robbing them of their last worldly possessions!
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Old 10-26-2011, 05:07 PM
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Are we literally kicking it? Or is it like in TQ were it basically pukes the loot at you?
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Old 10-26-2011, 05:08 PM
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What would be really cool, is a bone pile that turns into a skeleton when you go to kick it over for loot.
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Old 10-26-2011, 05:14 PM
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Quote:
Originally Posted by NZSpy View Post
What would be really cool, is a bone pile that turns into a skeleton when you go to kick it over for loot.
That would be cooooool. O:
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Old 10-26-2011, 05:21 PM
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You literally kick it and then physics takes over causing some of the pieces to break, scatter and roll around.
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Old 10-26-2011, 05:31 PM
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Quote:
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You literally kick it and then physics takes over causing some of the pieces to break, scatter and roll around.
WIN!

Freaking cool.

Can we get a tiny clippo of it?
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Old 10-26-2011, 06:25 PM
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Quote:
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You literally kick it and then physics takes over causing some of the pieces to break, scatter and roll around.
This. Is. AWESOME. You earn a huge brofist.

+1 to the small clip.^^
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Old 10-26-2011, 06:48 PM
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After last update (space tits ), this is so coool.

+1 for NZSpy idea
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Old 10-26-2011, 05:28 PM
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As a person currently addicted to Dead Island, let me just say F-yeah!

Kicking, despite my initial hesitations, has turned out to be a really cool thing. What else can we kick?
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Old 10-26-2011, 10:13 PM
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Sounds cool to me, but there were bone-piles in TQ as well.
Not that I mind, as I personally like the concept.

Although the occasional skeletal corpse would be nice too, as it would add some variety.
Maybe even a zombie that appears to be dead, until you go to loot it, and then it gets up to attack you.
Of course, some of the skeleton piles need to be traps too, such as shooting a dart or knife at you, or detonating a fire, poison bomb, etc. That way it keeps players a little cautious.

Last edited by shawnmck; 10-26-2011 at 10:17 PM.
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