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Old 05-30-2013, 02:23 AM
Italofoca Italofoca is offline
Join Date: May 2013
Posts: 30

In my opinion this post hit the nail.

The only advantage of fixing what skills each character will have is that the developer can build monsters and other events knowing the players have certain tools.

I imagine designing monsters for ARPG might be quite a challenge as the developers don't really know what kind of characters players will be. For this reason monsters and boss fights in this kind of game is kind bland compared to action and adventure games.

But that's how the game is... It's more active in nature. It's more about your character and less about your enemies.