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Forum: Ideas and Feedback Yesterday, 11:22 PM
Replies: 9
Views: 198
Posted By Garfunkel
Of course I vote for the first variant :D The...

Of course I vote for the first variant :D The second one looks like playing with a card house where if you pull one card all the house might collapse.
Forum: Ideas and Feedback Yesterday, 09:26 PM
Replies: 3
Views: 135
Posted By Garfunkel
That would only affect spellbinders. Then how...

That would only affect spellbinders. Then how would they become unplayable if only their ability to chain - use MoT and mirror is affected?
Forum: News and Update Info Yesterday, 08:45 PM
Replies: 214
Views: 31,155
Posted By Garfunkel
But the devs can make some other skills 'shared...

But the devs can make some other skills 'shared cooldown' and change them to be more powerful / viable without risking to make them broken. It is a good mechanic that might be potentially used for...
Forum: Ideas and Feedback Yesterday, 08:40 PM
Replies: 3
Views: 135
Posted By Garfunkel
Shared Cooldown skills suggestion

I suggest implementing a new mechanic via skill modifier - Shared Cooldown. Then put that modifier on Mirror and MoT (and state that in the descriptions so users know it is a shared cooldown skil)....
Forum: News and Update Info Yesterday, 08:36 PM
Replies: 214
Views: 31,155
Posted By Garfunkel
The devs have implemented the retaliaton added to...

The devs have implemented the retaliaton added to damage for FG already :D so I think programming-wise it is just a matter of conditional check logic like 'if X is active then..' . Why is it...
Forum: News and Update Info Yesterday, 08:25 PM
Replies: 214
Views: 31,155
Posted By Garfunkel
Maybe just implement a new skill modification -...

Maybe just implement a new skill modification - 'Shared Cooldown' skill? So if one on CD another is on CD too. So you can't chain them.
Forum: News and Update Info Yesterday, 05:27 AM
Replies: 214
Views: 31,155
Posted By Garfunkel
Why?? I don't get it :( Plz revert

Why?? I don't get it :( Plz revert
Forum: Development Updates 12-07-2018, 10:28 AM
Replies: 1,840
Sticky: Dev Stream
Views: 361,732
Posted By Garfunkel
How can I miss unexpected suprises? I've always...

How can I miss unexpected suprises? I've always loved them.
Forum: Modding - Projects 12-04-2018, 09:18 PM
Replies: 1,802
Views: 276,017
Posted By Garfunkel
That is awesome! So you can model any creature...

That is awesome! So you can model any creature and import it into GD? Like dragons... :p Great job, guys and thanks a lot!
Forum: Ideas and Feedback 12-03-2018, 10:58 PM
Replies: 15
Views: 571
Posted By Garfunkel
Lol :D no mods can add even 1 extra stash tab...

Lol :D no mods can add even 1 extra stash tab what'r you talking about? 3rd party tools like GDStash is not a mod and why would one even need to use 3rd party tools potentially risking to lose an...
Forum: What Else Are You Playing? 12-03-2018, 10:53 PM
Replies: 267
Views: 28,736
Posted By Garfunkel
And Stonbinder's Cuffs for 99% builds :D I find...

And Stonbinder's Cuffs for 99% builds :D I find TQ gearing a bit dull
Forum: Modding - Projects 12-03-2018, 11:54 AM
Replies: 1,058
Views: 213,681
Posted By Garfunkel
Bug (?). Wizard's skill - Electrocute. Can't...

Bug (?). Wizard's skill - Electrocute. Can't break Crumbling Walls
Forum: Gameplay Discussion 12-02-2018, 11:20 PM
Replies: 5
Views: 267
Posted By Garfunkel
1) If you want DPS for Primal Strike use Tab II...

1) If you want DPS for Primal Strike use Tab II in the player stats window.

2) For example, if you have a spell dealing 100 lightning damage and 50 electrocute damage then that spell would benefit...
Forum: Utilities and Resources 12-02-2018, 09:04 PM
Replies: 10
Views: 794
Posted By Garfunkel
Fantastic tools by Dammit. Thanks!

Fantastic tools by Dammit. Thanks!
Forum: Gameplay Discussion 12-02-2018, 10:14 AM
Replies: 5
Views: 267
Posted By Garfunkel
And for casters that DPS compare is almost...

And for casters that DPS compare is almost useless. Casters don't need (usually) flat damage numbers on weapon. Just % increase for damage type they need, offensive ability, casting speed, skill...
Forum: Modding - Projects 12-01-2018, 05:30 AM
Replies: 1,058
Views: 213,681
Posted By Garfunkel
The description of Zolhan's Technique says 'can...

The description of Zolhan's Technique says 'can activate with all default weapon attacks'. So if a skill has 'default attack' mentioned somewhere in its description - it can activate ZT. That is easy...
Forum: Modding - Projects 12-01-2018, 12:02 AM
Replies: 1,058
Views: 213,681
Posted By Garfunkel
Yes but Weber asked: "I was just wondering, do...

Yes but Weber asked:
"I was just wondering, do Fists of thinder proc Zolhan's technique?"
and you answered "Yes it does".
Though nothing states that in the description of the skill. Maybe there...
Forum: Modding - Projects 11-30-2018, 09:06 PM
Replies: 1,058
Views: 213,681
Posted By Garfunkel
Then Grimer could use a 'default attack' pattern...

Then Grimer could use a 'default attack' pattern somewhere in the descriptions of such skills which can proc weapon pool passives. That would help to distinguish such skills easier. Please if it...
Forum: Modding - Projects 11-28-2018, 06:19 PM
Replies: 1,058
Views: 213,681
Posted By Garfunkel
Tired of modding?

Tired of modding?
Forum: Development Updates 11-28-2018, 10:59 AM
Replies: 93
Views: 24,309
Posted By Garfunkel
TSWM - Too short want more :D IS that...

TSWM - Too short want more :D


IS that helm a drop from Shattered Realm?
Forum: Introduce Yourself 11-25-2018, 11:36 AM
Replies: 11
Views: 317
Posted By Garfunkel
Very nice wall of text I must say :D I love GD...

Very nice wall of text I must say :D I love GD too for its mechanics, gear and interesting character building. And I like it that GD doesn't push you to do something faster faster or you will be...
Forum: Modding - Projects 11-25-2018, 09:51 AM
Replies: 8
Views: 662
Posted By Garfunkel
Pretty good an end game items sink. Good mod!

Pretty good an end game items sink. Good mod!
Forum: Modding - Projects 11-22-2018, 07:00 PM
Replies: 1,058
Views: 213,681
Posted By Garfunkel
Hi, Grimer! How is the work on the 2.5 patch...

Hi, Grimer! How is the work on the 2.5 patch going? Thanks for your mod!
Forum: Gameplay Discussion 11-18-2018, 11:45 AM
Replies: 5
Views: 409
Posted By Garfunkel
If you visited that resource recenlty it should...

If you visited that resource recenlty it should be stored in your browser history.
Forum: Modding - Projects 11-17-2018, 09:44 PM
Replies: 1,802
Views: 276,017
Posted By Garfunkel
What a great news! Looking forward to it

What a great news! Looking forward to it
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