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Forum: Ideas and Feedback Yesterday, 08:58 PM
Replies: 7
Views: 104
Posted By krell_154
What are you talking about? Yes, you see the...

What are you talking about?

Yes, you see the name of the item, if it is in your vicinity. If the item drops out of your current screen, which can happen particularly easily with DoT builds, you...
Forum: Classes, Skills and Builds 07-17-2018, 07:09 PM
Replies: 31
Views: 10,485
Posted By krell_154
Thanks a lot! I'll be on the lookout for a...

Thanks a lot!

I'll be on the lookout for a similar setup.
Forum: Classes, Skills and Builds 07-17-2018, 12:01 PM
Replies: 31
Views: 10,485
Posted By krell_154
Congratulations on a great build, Safarel. ...

Congratulations on a great build, Safarel.

Out of curiosity, what are the specs of your PC? Because I love the way game looks and runs on your computer. I've benn thinking of maybe getting a new...
Forum: Development Updates 07-10-2018, 12:50 PM
Replies: 297
Views: 44,445
Posted By krell_154
I absolutely love that the new game mode is like...

I absolutely love that the new game mode is like a Crucible in a hallway, it's precisely what I wanted all along.

I can understand that some people are worried about the timer, and I also wouldn't...
Forum: Development Updates 07-09-2018, 07:14 PM
Replies: 297
Views: 44,445
Posted By krell_154
OMG, this seems like it's exactly what I wanted...

OMG, this seems like it's exactly what I wanted to have in the game! A gauntlet of (possibly) infinite number of levels, which are basically locations from the main game, with reward increasing with...
Forum: Development Updates 05-14-2018, 09:57 PM
Replies: 248
Views: 66,210
Posted By krell_154
Hmmm... 1. Hate to say it, but the...

Hmmm...

1. Hate to say it, but the animations of the skills don't look quite good, to me at least. I hope they'll work on them some more. And, speaking of animations, I would much prefer if they...
Forum: General Discussion 04-27-2018, 10:17 PM
Replies: 113
Views: 8,816
Posted By krell_154
Wow at all the semantic debates in this thread....

Wow at all the semantic debates in this thread. What exactly is adding new content vs just recycling old content, what constitutes a new game mode vs a new game feature. Pointless. I think it's...
Forum: Gameplay Discussion 04-13-2018, 09:23 PM
Replies: 536
Views: 58,844
Posted By krell_154
So nothing about the new game mode in the stream...

So nothing about the new game mode in the stream tonight?
Forum: Ideas and Feedback 04-13-2018, 09:09 PM
Replies: 22
Views: 1,565
Posted By krell_154
I wholeheartedly agree with Ceno here, I think...

I wholeheartedly agree with Ceno here, I think that would be the ideal version of Grim Dawn's endgame.

If the new game mode coming in Forgotten Gods doesn't achieve something like this, I hope...
Forum: Ideas and Feedback 04-10-2018, 06:21 PM
Replies: 22
Views: 1,565
Posted By krell_154
I agree that the point of endgame for a lot of...

I agree that the point of endgame for a lot of people is not randomness of areas or maps, but progression.

I think something like that could be implemented in Grim Dawn. Say, after reaching lvl...
Forum: General Discussion 04-05-2018, 08:46 PM
Replies: 42
Views: 2,020
Posted By krell_154
I don't think arpg has to have rifts/maps to be...

I don't think arpg has to have rifts/maps to be good, although I'd love to see Crate's version of something like that.

I'd like to play some kind of a hybrid between Crucible and main campaign -...
Forum: Ideas and Feedback 04-04-2018, 09:45 PM
Replies: 57
Views: 2,071
Posted By krell_154
I fail to realize the perils of simply buffing 2h...

I fail to realize the perils of simply buffing 2h weapons damage slightly. Start very conservatively, say 10% boost to base damage. Then see how it goes.
Forum: General Discussion 04-04-2018, 12:56 AM
Replies: 6
Views: 431
Posted By krell_154
Chthon is primarily a reference to Chtulhu (yes,...

Chthon is primarily a reference to Chtulhu (yes, Lovecraft did base that on the Greek word). The whole Eldritch theme is also close to Lovecraft. I'd say the lore of this game is mostly...
Forum: Gameplay Discussion 03-30-2018, 09:44 PM
Replies: 536
Views: 58,844
Posted By krell_154
But that's what makes Crucible so mind-numbingly...

But that's what makes Crucible so mind-numbingly boring...
Forum: Ideas and Feedback 03-26-2018, 09:50 PM
Replies: 8
Views: 570
Posted By krell_154
I believe it's a lot of work to change the colors...

I believe it's a lot of work to change the colors of skills when damage conversion occurs, but I think it's really pointless to have so much damage conversion in the game if you don't intend to...
Forum: Ideas and Feedback 03-26-2018, 09:47 PM
Replies: 32
Views: 1,808
Posted By krell_154
Well, Ceno is of course right, time Crate spends...

Well, Ceno is of course right, time Crate spends developing one thing can't be invested in developing another thing.

My personal preference would be that, at this phase of Grim Dawn's development,...
Forum: Ideas and Feedback 03-21-2018, 10:59 PM
Replies: 12
Views: 802
Posted By krell_154
Definitely. It's pretty strange that Cronley...

Definitely.

It's pretty strange that Cronley and Loghorrean don't have a boss music.
Forum: Ideas and Feedback 03-21-2018, 10:55 PM
Replies: 41
Views: 3,907
Posted By krell_154
A casual Grim Dawn player here. I really,...

A casual Grim Dawn player here.

I really, really dislike the strict endgame perspective that dominates this forum. Take the ''Reasonably powerful builds'' thread. Those are builds that clear...
Forum: General Discussion 03-21-2018, 10:29 PM
Replies: 76
Views: 10,212
Posted By krell_154
Disclaimer: I'm a pretty causal player (I have no...

Disclaimer: I'm a pretty causal player (I have no chars above lvl 85 yet), so take everything I say with a grain of salt.

I think that Masteries are excellently designed, both in regards to...
Forum: Gameplay Discussion 03-21-2018, 02:45 PM
Replies: 18
Views: 1,244
Posted By krell_154
Dual wielding 2h weapons would be unrealistic to...

Dual wielding 2h weapons would be unrealistic to the point of absurdity.

Yeah, I get it, it's a game and a fictional universe. But I much prefer that some dose of realism be maintained. That's why...
Forum: General Discussion 03-21-2018, 02:15 PM
Replies: 24
Views: 2,599
Posted By krell_154
I don't think they should remove Elite. Grim...

I don't think they should remove Elite.

Grim Dawn is about the process of leveling, building your character. That should take a while.

As is already pointed out, you don't need to finish AoM on...
Forum: Gameplay Discussion 03-12-2018, 12:18 AM
Replies: 536
Views: 58,844
Posted By krell_154
The fact that something as significant as a new...

The fact that something as significant as a new mastery wasn't ruled out on stream (even though people asked about it, as far as I remember)), makes me think it will probably be in the expac. Maybe...
Forum: Development Updates 03-06-2018, 10:53 PM
Replies: 455
Views: 141,381
Posted By krell_154
As for QoL features, I personally don't mind the...

As for QoL features, I personally don't mind the convoluted crafting procedure. But a search function of some sort for components would be very useful.

As for stash size, I don't think it has to...
Forum: Development Updates 03-05-2018, 04:23 PM
Replies: 455
Views: 141,381
Posted By krell_154
Ha ha Chthon, are you talking about this? ...

Ha ha Chthon, are you talking about this?

https://www.reddit.com/r/outside/
Forum: Development Updates 03-05-2018, 03:31 PM
Replies: 455
Views: 141,381
Posted By krell_154
It also means builds would become less different...

It also means builds would become less different from one another, since there are support skills everyone would max out if given the opportunity. And I think one great strength of Grim Dawn is the...
Showing results 1 to 25 of 193

 
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