Go Back   Grim Dawn Forums > Search Forums

Showing results 1 to 25 of 30
Search took 0.01 seconds.
Search: Posts Made By: Italofoca
Forum: Ideas and Feedback 07-31-2014, 02:51 PM
Replies: 5
Views: 1,734
Posted By Italofoca
The problem with GD is that all masteries are...

The problem with GD is that all masteries are geared toward multiple gameplays. The marginal addition of diversity when you pick the second class in GD are very small but your first class already did...
Forum: Ideas and Feedback 07-28-2014, 11:06 PM
Replies: 161
Views: 14,137
Posted By Italofoca
I will just drop my own feedback since I've...

I will just drop my own feedback since I've happen to hold a lot of windielickier opinions. Will the developers listen to this feedback, it's up to then. One thing that have to be fixed through is...
Forum: Classes, Skills and Builds 12-14-2013, 03:17 PM
Replies: 27
Views: 4,317
Posted By Italofoca
I don't like it because it would make each class...

I don't like it because it would make each class combo more defined. A pyromancer would be about casting fire spells for example. This is a bad thing because figuring out synergies between masteries...
Forum: Development Updates 07-01-2013, 03:22 PM
Replies: 22
Views: 17,766
Posted By Italofoca
I will admit i'm a bit underwhelm with some...

I will admit i'm a bit underwhelm with some skills but theres one thing about this game that really rocks.

The flavor. I love those skill names and the their references. Really charming.
Forum: Developer Discussions 06-16-2013, 10:29 PM
Replies: 89
Views: 44,237
Posted By Italofoca
That's very clever way of seem things ! Some...

That's very clever way of seem things !

Some features can be either profit or loss depending on the player. For some people people long NPC talks makes the game more immersive but for many it is...
Forum: Ideas and Feedback 06-14-2013, 09:40 PM
Replies: 33
Views: 3,656
Posted By Italofoca
Ignore Pain (Barb) Diamond Skin (Wizard) ...

Ignore Pain (Barb)
Diamond Skin (Wizard)
Smoke Screen (Demon Hunter)
Serenity (Monk)

Those are example of reactive skills (skills that are only good as areaction to a opponent action). Maybe a...
Forum: Ideas and Feedback 06-14-2013, 08:54 PM
Replies: 33
Views: 3,656
Posted By Italofoca
I kind wish to test how it would work out. ...

I kind wish to test how it would work out.

Most people are against it without even trying. Reactive skills worked pretty well in D3 (and it does work in most modern action rpgs).

About a barrel...
Forum: Classes, Skills and Builds 06-11-2013, 12:19 AM
Replies: 40
Views: 13,707
Posted By Italofoca
Why :cry: This game needs #6 so much !!

Why :cry: This game needs #6 so much !!
Forum: Classes, Skills and Builds 06-04-2013, 06:42 PM
Replies: 13
Views: 2,435
Posted By Italofoca
I will try to give a example to create a better...

I will try to give a example to create a better picture:

Imagine that Stun Jacks requires certain amount of Spirit and Flashbag and Blast Shield requires Cunning and Physiques. If i'm a...
Forum: Classes, Skills and Builds 06-04-2013, 05:26 PM
Replies: 13
Views: 2,435
Posted By Italofoca
Your system have some a issues. It creates some...

Your system have some a issues. It creates some build bias.

For example, if skill A and B requires physique and skill C requires spirit, the player is receiving "bonus" from combining skill A and...
Forum: Classes, Skills and Builds 06-04-2013, 05:03 PM
Replies: 43
Views: 6,484
Posted By Italofoca
I think that's the OP's main point, which he...

I think that's the OP's main point, which he stands correct in my opinion.
Original games never get the skills right anyway - that's the importance of mods !
Forum: Classes, Skills and Builds 06-03-2013, 03:00 PM
Replies: 43
Views: 6,484
Posted By Italofoca
If this game is anywhere like TQ, there will be...

If this game is anywhere like TQ, there will be huge incentives to dump as much points as possible in a single skill tree. As a general rule, it's better to have one skill in it's full potential then...
Forum: Classes, Skills and Builds 06-03-2013, 02:00 PM
Replies: 43
Views: 6,484
Posted By Italofoca
I would think the thread is about a feedback on...

I would think the thread is about a feedback on this game skill tree and not on D3 build diversity.

I personally agree with the OP. Nine active skills per tree is plenty, but that's the tree with...
Forum: Classes, Skills and Builds 05-30-2013, 02:23 AM
Replies: 21
Views: 6,666
Posted By Italofoca
In my opinion this post hit the nail. The...

In my opinion this post hit the nail.

The only advantage of fixing what skills each character will have is that the developer can build monsters and other events knowing the players have certain...
Forum: Classes, Skills and Builds 05-28-2013, 03:00 AM
Replies: 50
Views: 11,021
Posted By Italofoca
It's a thrive for elegant design. Putting...

It's a thrive for elegant design.

Putting point in skills you don't want in your final build = bad design.
Putting point in passive bonus you will need anyway in your final build = good design.
...
Forum: Classes, Skills and Builds 05-28-2013, 02:45 AM
Replies: 9
Views: 6,968
Posted By Italofoca
In my humble opinion the issue was pointed out in...

In my humble opinion the issue was pointed out in other threads.

Demo and Occultist (for a lesser extend) makes for worse sub classes because they lack passive skills. Mixing Demo and Occult gives...
Forum: Gameplay Discussion 05-28-2013, 02:36 AM
Replies: 12
Views: 2,642
Posted By Italofoca
1. I believe the passives are off-set by buffs...

1. I believe the passives are off-set by buffs and pets. Still, from a class building perspective, there's only so many active skills you want. The effects of active skills hardly stack on each other...
Forum: Classes, Skills and Builds 05-24-2013, 03:07 AM
Replies: 10
Views: 4,888
Posted By Italofoca
About the scaling thing, i'm sure they won't drop...

About the scaling thing, i'm sure they won't drop the ball with pets. EVERYONE drop the ball with pets when the matter is hp scaling so it's a well known issue.
Forum: Classes, Skills and Builds 05-24-2013, 03:05 AM
Replies: 27
Views: 6,489
Posted By Italofoca
Hey man read is tech =D I'm saying the...

Hey man read is tech =D

I'm saying the cooldown of ability A does not influence on your capacity use ability B. But the energy cost of ability A does influence on your capacity to use ability B.
Forum: Classes, Skills and Builds 05-23-2013, 10:23 PM
Replies: 27
Views: 6,489
Posted By Italofoca
The fundamental difference between cooldowns and...

The fundamental difference between cooldowns and mana cost is that mana is a resource to use other abilities and cooldowns isn't.

A high mana spell will make you enable to use your other...
Forum: Classes, Skills and Builds 05-23-2013, 10:02 PM
Replies: 8
Views: 2,529
Posted By Italofoca
Oh i've looked into these. Looks like you guys...

Oh i've looked into these. Looks like you guys have plenty of work to do with the game and can't all time be hyping and passing info for us outside of the alpha. I was expecting upon alpha release...
Forum: Classes, Skills and Builds 05-23-2013, 03:48 PM
Replies: 8
Views: 2,529
Posted By Italofoca
Actually, any info is welcome, specially the info...

Actually, any info is welcome, specially the info not released by medierra.
And this is not "for me". Theres a fair amount of people interested in this game searching for information so i figured a...
Forum: Classes, Skills and Builds 05-23-2013, 03:01 AM
Replies: 8
Views: 2,529
Posted By Italofoca
Skill Info

For us who doesn't have the alpha, can you guys share all the info on skills / masteries ? I know it's a lot to ask, so it's ok if noone make it...
Forum: Classes, Skills and Builds 05-23-2013, 02:55 AM
Replies: 11
Views: 2,136
Posted By Italofoca
With all class info we got, Demoniliolist is tree...

With all class info we got, Demoniliolist is tree with higher focus on ranged weapon combat.
Forum: General Discussion 05-17-2013, 09:58 PM
Replies: 253
Views: 48,963
Posted By Italofoca
I'm one of the ex-PoE players. I started to play...

I'm one of the ex-PoE players. I started to play in the closed beta and now i've tried the open beta and got quite frustrated.

First thing, the game play is really raw on that game. It's not a...
Showing results 1 to 25 of 30

 
Forum Jump

Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.