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Forum: News and Update Info Today, 10:38 AM
Replies: 43
Views: 3,564
Posted By Dioarchet
This is a great word to describe it, but it does...

This is a great word to describe it, but it does keep the theorycrafters busy until FG is released.

Unrelated: 1.0.7.0 mentioned replacing the health bonus on Fleshwarped Incinerator with a burn...
Forum: News and Update Info Yesterday, 03:21 PM
Replies: 241
Views: 37,651
Posted By Dioarchet
Adding or changing conversion on an existing item...

Adding or changing conversion on an existing item is a double-edged sword: it breaks some existing builds but creates new ones.
Forum: Bug Reporting Yesterday, 12:09 AM
Replies: 0
Views: 101
Posted By Dioarchet
[1.0.7.0] Fleshwarped Incinerator has only -2 sec CDR

It should be -3 as indicated by the patch notes.
Forum: Totally Random 11-23-2018, 09:39 PM
Replies: 2
Views: 162
Posted By Dioarchet
As far as getting actual work done, reliability...

As far as getting actual work done, reliability is the most important IMHO. That means things like build quality, durability, spill resistance, etc. A good keyboard and screen resolution are also...
Forum: Classes, Skills and Builds 11-13-2018, 02:15 AM
Replies: 13
Views: 1,094
Posted By Dioarchet
There is a way to increase OG uptime through...

There is a way to increase OG uptime through better timing:

http://www.grimdawn.com/forums/showthread.php?t=51055

That post is a bit outdated though because TD has 16 seconds base cooldown now,...
Forum: Development Updates 11-13-2018, 01:43 AM
Replies: 66
Views: 25,551
Posted By Dioarchet
That real life pic seriously made me shudder. So...

That real life pic seriously made me shudder. So disgusting.

GD Version: rated PG

RL Version: rated X
Forum: Ideas and Feedback 10-17-2018, 12:48 AM
Replies: 26
Views: 1,247
Posted By Dioarchet
Something must be said about the fluff/lore...

Something must be said about the fluff/lore aspect of TM as well. Its mechanism of action is that it will "sear enemies with intense jets of flame." How does that logically lead to those enemies...
Forum: Development Updates 10-16-2018, 12:17 AM
Replies: 100
Views: 33,141
Posted By Dioarchet
Animated gifs would be a lot nicer than still...

Animated gifs would be a lot nicer than still images. Right now it's hard to tell how cool (or not so cool ;)) those skills really are.
Forum: Gameplay Discussion 10-13-2018, 12:33 AM
Replies: 35
Views: 3,049
Posted By Dioarchet
It'd just be helpful to anyone who wants to...

It'd just be helpful to anyone who wants to repeat your experiment to know that it should be done on Normal/Veteran. That's all. This is supposed to be science, right? ;)
Forum: Gameplay Discussion 10-07-2018, 06:11 AM
Replies: 35
Views: 3,049
Posted By Dioarchet
Dummies have 12% cold resist on Elite and 18%...

Dummies have 12% cold resist on Elite and 18% cold resist on Ultimate. Was the test conducted on Normal/Veteran or was the dummy custom modded to have 0% cold resist? Just making sure. ;)
Forum: Development Updates 10-01-2018, 06:29 PM
Replies: 73
Views: 30,904
Posted By Dioarchet
That pistol has questionable ergonomics given the...

That pistol has questionable ergonomics given the sharp protrusions on the grip.
Forum: Gameplay Discussion 10-01-2018, 04:44 PM
Replies: 8
Views: 709
Posted By Dioarchet
As far as Cadence + Melee DW WPS interaction...

As far as Cadence + Melee DW WPS interaction goes, here is some more information:

http://www.grimdawn.com/forums/showthread.php?p=639615
http://www.grimdawn.com/forums/showthread.php?p=639982
Forum: Development Updates 09-17-2018, 05:23 PM
Replies: 196
Views: 59,902
Posted By Dioarchet
He *better* be unkillable. :p We don't want...

He *better* be unkillable. :p

We don't want a repeat of the thermite mine situation where they actually have HP but it isn't displayed.
Forum: Development Updates 09-17-2018, 05:06 PM
Replies: 196
Views: 59,902
Posted By Dioarchet
Looks mostly nice. Some comments: - Eye...

Looks mostly nice.

Some comments:

- Eye of Reckoning energy cost looks a bit high at level 1
- Shattering Smash should use off-hand damage
- Divine Mandate doesn't seem particularly sexy;...
Forum: Announcements and Information 09-15-2018, 05:11 PM
Replies: 128
Views: 41,369
Posted By Dioarchet
Likewise. Does anyone know the reason of the...

Likewise. Does anyone know the reason of the "delay"?
Forum: Classes, Skills and Builds 09-13-2018, 03:12 AM
Replies: 16
Views: 1,084
Posted By Dioarchet
So anyways I tried theorycrafting an actual...

So anyways I tried theorycrafting an actual Upheaval Archon Warmaul Elementalist some time ago.

I didn't get very far. OA, which is super crucial for this build, was actually difficult to come by...
Forum: Classes, Skills and Builds 09-12-2018, 11:53 PM
Replies: 16
Views: 1,084
Posted By Dioarchet
I thought of this before and figured that...

I thought of this before and figured that Archon's Warmaul would probably work better with Upheaval.
Forum: Gameplay Discussion 09-12-2018, 11:41 PM
Replies: 1
Views: 216
Posted By Dioarchet
Use the stopwatch function on your smartphone and...

Use the stopwatch function on your smartphone and count how many times you attack over 20 or 30 seconds. This will give you more accurate and precise data to analyse.
Forum: Classes, Skills and Builds 09-07-2018, 02:45 AM
Replies: 15
Views: 1,311
Posted By Dioarchet
Increased Healing with Wendigo Totem and Feral...

Increased Healing with Wendigo Totem and Feral Hunger is another obvious one.
Forum: Development Updates 09-07-2018, 02:12 AM
Replies: 123
Views: 25,364
Posted By Dioarchet
Your picture and AoM's scene really aren't that...

Your picture and AoM's scene really aren't that alike. AoM's scene is practically nighttime with none of the small patches of light on the ground your picture has that would imply the presence of the...
Forum: Development Updates 09-06-2018, 03:04 AM
Replies: 123
Views: 25,364
Posted By Dioarchet
So let's assume thick clouds are to blame for the...

So let's assume thick clouds are to blame for the non-illuminated out-of-forest path as well. Then why would that ray of light be so close to that dark portion of ground?

Rays of light from the...
Forum: Development Updates 09-06-2018, 02:17 AM
Replies: 123
Views: 25,364
Posted By Dioarchet
It's called a joke. :rolleyes: Also the path...

It's called a joke. :rolleyes:

Also the path I'm talking about is the path leading away from the character and towards Malmouth, in the background. That part is not really illuminated except by...
Forum: Classes, Skills and Builds 09-06-2018, 02:09 AM
Replies: 73
Views: 5,173
Posted By Dioarchet
I must say that the Retaliation Damage added to...

I must say that the Retaliation Damage added to Attack feature in general has the potential to be massively abused through the Stoneguard set. Paladin can actually exploit this through pierce bonuses...
Forum: Classes, Skills and Builds 09-06-2018, 01:41 AM
Replies: 73
Views: 5,173
Posted By Dioarchet
Well the Virtue set strongly supports fire so...

Well the Virtue set strongly supports fire so there's a starting point. Aura of Censure is a natural pick although it doesn't have total synergy with Aegis because Aegis is a ranged skill and AoC is...
Forum: Development Updates 09-06-2018, 01:17 AM
Replies: 123
Views: 25,364
Posted By Dioarchet
mamba: I'm not sure that ray of light comes...

mamba:

I'm not sure that ray of light comes from the sun. Because wouldn't the path behind the character also be at least partially illuminated? It's not continuously covered by thick forest...
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