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Forum: Development Updates 04-18-2018, 03:54 AM
Replies: 130
Views: 35,056
Posted By Allminoxy
Hi Dioarchet, thanks for your observations on the...

Hi Dioarchet, thanks for your observations on the desert rocks. These were heavily inspired by rock formations found in Monument Valley, similar to the ones Zantai linked. While our game models are...
Forum: Development Updates 01-05-2018, 06:37 PM
Replies: 1,448
Sticky: Dev Stream
Views: 262,882
Posted By Allminoxy
Yep, first time streaming today. Any bets on how...

Yep, first time streaming today. Any bets on how many technical issues we run into?
Forum: Ideas and Feedback 11-22-2017, 09:34 PM
Replies: 5
Views: 537
Posted By Allminoxy
Thanks for reporting, the errant glows will be...

Thanks for reporting, the errant glows will be fixed in next patch!
Forum: News and Update Info 11-18-2017, 06:21 PM
Replies: 205
Views: 67,545
Posted By Allminoxy
Glad you're enjoying them! It's something we've...

Glad you're enjoying them! It's something we've been wanting to do for a long time. With the release of AoM wrapping up, I finally managed to find a little bit of spare time lurking in the corners!
Forum: News and Update Info 10-17-2017, 03:12 PM
Replies: 177
Views: 64,929
Posted By Allminoxy
It's my absolute pleasure, glad you're enjoying...

It's my absolute pleasure, glad you're enjoying them! It's something we've been wanting to do for a long time and just now finally found some time for it!
Forum: News and Update Info 10-17-2017, 04:50 AM
Replies: 177
Views: 64,929
Posted By Allminoxy
Thanks for pointing this out! My edits to the...

Thanks for pointing this out! My edits to the patch notes were scrubbed by the notorious notepad. Rhis's post has been updated to reflect the updates to the torso armors!
Forum: Development Updates 09-04-2017, 10:32 PM
Replies: 214
Views: 62,793
Posted By Allminoxy
Art has been summoned! Sandcaster, Gonzo and...

Art has been summoned! Sandcaster, Gonzo and myself are the resident artists. Gonzo and I work on Items for GDX (among other things), Sandcaster and I worked on the main menu together!
Forum: Development Updates 03-20-2017, 10:17 PM
Replies: 484
Views: 166,805
Posted By Allminoxy
They say to draw what you know best!

They say to draw what you know best!
Forum: Development Updates 01-10-2017, 05:07 PM
Replies: 136
Views: 54,564
Posted By Allminoxy
Oh, I don't know, I think you just made a very...

Oh, I don't know, I think you just made a very good case for more insects ;)
Forum: Modding - Tutorials and Help 12-15-2016, 08:57 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
That's great to hear you got it working. If the...

That's great to hear you got it working. If the FBX rig is working for you then making the biped version wouldn't be necessary unless you plan to make custom animations at some point. Apologies for...
Forum: Modding - Tutorials and Help 12-15-2016, 04:31 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
Hi okami, Are you familiar at all with...

Hi okami,

Are you familiar at all with rigging/animating in Max? If not, what you're trying to do can be very complicated and difficult to explain over the GD forums. I recommend studying some...
Forum: Modding - Tutorials and Help 07-13-2016, 03:54 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
Glad to see it working! As for the specular...

Glad to see it working!

As for the specular power/glow map, there aren't any hard rules, but I can offer some guidelines:

1. Specular power is the tightness of the highlight on the model (1 =...
Forum: Modding - Tutorials and Help 07-13-2016, 03:18 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
Sorry, misunderstood your initial question! Yes,...

Sorry, misunderstood your initial question! Yes, that is an issue with having a single-sided plane, no problems with your texture map. As stated by Skylla, you will need to duplicate the wing...
Forum: Modding - Tutorials and Help 07-13-2016, 02:23 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
Hard to say without seeing the model's UVs and...

Hard to say without seeing the model's UVs and texture maps, but it almost sounds like there's a disconnect between the texture being used in-game and the one you're seeing in 3dsmax. Are you using...
Forum: Modding - Tutorials and Help 06-12-2016, 06:53 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
Items will work without hitboxes (the engine will...

Items will work without hitboxes (the engine will just use the mesh's bounding box if there is no hitbox present). However, that can be undesirable at times, so it is usually recommended to have a...
Forum: Modding - Tutorials and Help 06-11-2016, 07:14 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
It occurred to me that I never mentioned anything...

It occurred to me that I never mentioned anything about hitboxes in the guide, which is a bit of an omission because all objects should have them. As a result, I have updated section 3 with some...
Forum: Modding - Tutorials and Help 06-11-2016, 05:38 AM
Replies: 47
Views: 19,267
Posted By Allminoxy
Hey folks, Rhis just informed me that the secret...

Hey folks, Rhis just informed me that the secret to getting the mod textures to show up in Max is adding your mod directory to the AM's additional browse directories!

I've updated the Guide in...
Forum: Modding - Tutorials and Help 06-10-2016, 04:09 AM
Replies: 47
Views: 19,267
Posted By Allminoxy
We'll have to look into the issue of the mod...

We'll have to look into the issue of the mod folders not showing up for the shaders in Max/Viewer, etc.



This is the nature of the skin modifier (in max 2012 anyway). I'd recommend getting...
Forum: Modding - Tutorials and Help 06-08-2016, 08:26 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
Ah, I forgot Max's "Nitrous" viewport is enabled...

Ah, I forgot Max's "Nitrous" viewport is enabled by default. I will add steps to the guide for reverting to Direct 3D in a bit.




If your model is showing up as too shiny using those...
Forum: Modding - Tutorials and Help 06-08-2016, 06:31 AM
Replies: 47
Views: 19,267
Posted By Allminoxy
Glad to hear it! We usually just copy .mifs from...

Glad to hear it! We usually just copy .mifs from existing weapons to avoid having to make all the attach points again (they're basically just text files). You might not be aware, but melee weapons...
Forum: Modding - Tutorials and Help 06-08-2016, 01:00 AM
Replies: 47
Views: 19,267
Posted By Allminoxy
Very Nice! I've added link to the main...

Very Nice!

I've added link to the main post for downloading Template files you can use as a guide for scale reference. The Files include simplified versions of the male/female PC as well as an...
Forum: Modding - Tutorials and Help 06-07-2016, 10:19 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
Unfortunately, that feature does not exist. The...

Unfortunately, that feature does not exist. The max plugins are only used for creating game-ready max files, not importing pre-built, existing game assets (.msh files).
Forum: Modding - Tutorials and Help 06-07-2016, 09:21 PM
Replies: 47
Views: 19,267
Posted By Allminoxy
GUIDE: Installing & Using 3DS Max Plugins:

Hello GD Modders!

We've been seeing some requests on the forums for more information on how to use the 3D Studio Max plugins that are included in the Steam Build of GD. As a result, I've decided...
Forum: Development Updates 06-22-2015, 08:48 PM
Replies: 43
Views: 32,655
Posted By Allminoxy
Thanks! And yes, they are quite large. . .

Thanks! And yes, they are quite large. . .
Forum: Development Updates 09-22-2014, 04:47 PM
Replies: 25
Views: 19,877
Posted By Allminoxy
Bestiary Preview: Chthonian Devourer

Good day, forum friends! It’s time for another sneak-peak into Grim Dawn’s bestiary, or as I like to call it “things that just can’t wait to eat your face.” Today, we’ll be diving back into the...
Showing results 1 to 25 of 39

 
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