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Forum: Ideas and Feedback 06-02-2013, 02:19 PM
Replies: 8
Views: 1,149
Posted By Rivis
1. I do agree. Life regen, plus the mobs...

1. I do agree. Life regen, plus the mobs stupidly short chase range both need to be tweaked. Nothing more fun, then finding the edge of range, popping a mob, taking a step back and watching him...
Forum: Classes, Skills and Builds 05-31-2013, 12:41 AM
Replies: 45
Views: 8,388
Posted By Rivis
Ooh... I do like this idea, how about we look at...

Ooh... I do like this idea, how about we look at a druid from the opposite aspect. Instead of growth, from a traditional druid, how about look at it from the aspect of decay.

The Defiler -

The...
Forum: Classes, Skills and Builds 05-30-2013, 05:31 AM
Replies: 21
Views: 6,870
Posted By Rivis
Or you can look at it the otherway, and assume...

Or you can look at it the otherway, and assume that the devs don't care what tools the players use, and build bosses however they want...

Anyways, back to the original post, I don't think that the...
Forum: Classes, Skills and Builds 05-29-2013, 10:16 PM
Replies: 50
Views: 11,258
Posted By Rivis
While, I think that the current system is great,...

While, I think that the current system is great, it also feels something is missing to me.

I think what's missing in the skill tree would be Synergy between the classes. Right now, and going back...
Forum: Classes, Skills and Builds 05-27-2013, 05:12 AM
Replies: 50
Views: 11,258
Posted By Rivis
I pretty much look at the current system this...

I pretty much look at the current system this way, and this is a pretty simplified way, forget we even have levels, every X amount of Experience we gain a skill point, I can use that to advance my...
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