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Forum: Ideas and Feedback 10-10-2018, 09:15 PM
Replies: 21
Views: 1,186
Posted By krell_154
I wasn't paying close attention, but out of the...

I wasn't paying close attention, but out of the Oathkeeper skills shown so far, is there Chaos damage on any of them?
Forum: Development Updates 09-05-2018, 10:13 PM
Replies: 121
Views: 21,013
Posted By krell_154
Honestly, I think it's a bit too bright. I...

Honestly, I think it's a bit too bright.

I think it would be great if menu screens could be rotated randomly, like they said they will do for loading screens.
Forum: General Discussion 08-23-2018, 10:52 PM
Replies: 266
Views: 12,656
Posted By krell_154
Here are my revised guesstimates: OK +...

Here are my revised guesstimates:

OK + Nightblade = Dervish

OK + Shaman = Sentinel

OK + Occultist = Oppressor

OK + Soldier = Warlord
Forum: Development Updates 08-21-2018, 08:31 PM
Replies: 344
Views: 76,734
Posted By krell_154
I would have sworn that Sentinel was announced at...

I would have sworn that Sentinel was announced at one time as Shaman+Inquisitor. But I searched for that info on the web moments ago and I couldn't find it.


On the one hand, Sentinel would make...
Forum: Development Updates 08-18-2018, 12:36 AM
Replies: 1,760
Sticky: Dev Stream
Views: 334,366
Posted By krell_154
I guess it's good for build diversity, but I...

I guess it's good for build diversity, but I really don't like retaliation mechanics.

Hopefully the new mastery will have some Chaos and Acid damage, those are sorely missing.

And no Fire or...
Forum: Ideas and Feedback 08-17-2018, 11:38 PM
Replies: 25
Views: 1,570
Posted By krell_154
It is actually rather impressive just how...

It is actually rather impressive just how incorrectly you interpreted Ceno's post.
Forum: Ideas and Feedback 08-16-2018, 12:51 AM
Replies: 12
Views: 825
Posted By krell_154
There should definitely be more options for...

There should definitely be more options for converting damage types to chaos, vitality and elemental in the first place.

It would be pretty cool to make a pure chaos Doom Bolt build, or pure chaos...
Forum: Ideas and Feedback 07-22-2018, 10:34 PM
Replies: 15
Views: 1,926
Posted By krell_154
I just wanted to barge in this thread and ask...

I just wanted to barge in this thread and ask people what they think about a pierce caster Infiltrator? I know there's such a build in the compendium, but if I'm not mistaken, that build leaves out...
Forum: Ideas and Feedback 07-20-2018, 08:58 PM
Replies: 7
Views: 280
Posted By krell_154
What are you talking about? Yes, you see the...

What are you talking about?

Yes, you see the name of the item, if it is in your vicinity. If the item drops out of your current screen, which can happen particularly easily with DoT builds, you...
Forum: Classes, Skills and Builds 07-17-2018, 07:09 PM
Replies: 36
Views: 14,952
Posted By krell_154
Thanks a lot! I'll be on the lookout for a...

Thanks a lot!

I'll be on the lookout for a similar setup.
Forum: Classes, Skills and Builds 07-17-2018, 12:01 PM
Replies: 36
Views: 14,952
Posted By krell_154
Congratulations on a great build, Safarel. ...

Congratulations on a great build, Safarel.

Out of curiosity, what are the specs of your PC? Because I love the way game looks and runs on your computer. I've benn thinking of maybe getting a new...
Forum: Development Updates 07-10-2018, 12:50 PM
Replies: 346
Views: 69,338
Posted By krell_154
I absolutely love that the new game mode is like...

I absolutely love that the new game mode is like a Crucible in a hallway, it's precisely what I wanted all along.

I can understand that some people are worried about the timer, and I also wouldn't...
Forum: Development Updates 07-09-2018, 07:14 PM
Replies: 346
Views: 69,338
Posted By krell_154
OMG, this seems like it's exactly what I wanted...

OMG, this seems like it's exactly what I wanted to have in the game! A gauntlet of (possibly) infinite number of levels, which are basically locations from the main game, with reward increasing with...
Forum: Development Updates 05-14-2018, 09:57 PM
Replies: 250
Views: 79,485
Posted By krell_154
Hmmm... 1. Hate to say it, but the...

Hmmm...

1. Hate to say it, but the animations of the skills don't look quite good, to me at least. I hope they'll work on them some more. And, speaking of animations, I would much prefer if they...
Forum: General Discussion 04-27-2018, 10:17 PM
Replies: 113
Views: 10,404
Posted By krell_154
Wow at all the semantic debates in this thread....

Wow at all the semantic debates in this thread. What exactly is adding new content vs just recycling old content, what constitutes a new game mode vs a new game feature. Pointless. I think it's...
Forum: Gameplay Discussion 04-13-2018, 09:23 PM
Replies: 540
Views: 78,616
Posted By krell_154
So nothing about the new game mode in the stream...

So nothing about the new game mode in the stream tonight?
Forum: Ideas and Feedback 04-13-2018, 09:09 PM
Replies: 22
Views: 2,160
Posted By krell_154
I wholeheartedly agree with Ceno here, I think...

I wholeheartedly agree with Ceno here, I think that would be the ideal version of Grim Dawn's endgame.

If the new game mode coming in Forgotten Gods doesn't achieve something like this, I hope...
Forum: Ideas and Feedback 04-10-2018, 06:21 PM
Replies: 22
Views: 2,160
Posted By krell_154
I agree that the point of endgame for a lot of...

I agree that the point of endgame for a lot of people is not randomness of areas or maps, but progression.

I think something like that could be implemented in Grim Dawn. Say, after reaching lvl...
Forum: General Discussion 04-05-2018, 08:46 PM
Replies: 42
Views: 2,585
Posted By krell_154
I don't think arpg has to have rifts/maps to be...

I don't think arpg has to have rifts/maps to be good, although I'd love to see Crate's version of something like that.

I'd like to play some kind of a hybrid between Crucible and main campaign -...
Forum: Ideas and Feedback 04-04-2018, 09:45 PM
Replies: 57
Views: 2,466
Posted By krell_154
I fail to realize the perils of simply buffing 2h...

I fail to realize the perils of simply buffing 2h weapons damage slightly. Start very conservatively, say 10% boost to base damage. Then see how it goes.
Forum: General Discussion 04-04-2018, 12:56 AM
Replies: 6
Views: 501
Posted By krell_154
Chthon is primarily a reference to Chtulhu (yes,...

Chthon is primarily a reference to Chtulhu (yes, Lovecraft did base that on the Greek word). The whole Eldritch theme is also close to Lovecraft. I'd say the lore of this game is mostly...
Forum: Gameplay Discussion 03-30-2018, 09:44 PM
Replies: 540
Views: 78,616
Posted By krell_154
But that's what makes Crucible so mind-numbingly...

But that's what makes Crucible so mind-numbingly boring...
Forum: Ideas and Feedback 03-26-2018, 09:50 PM
Replies: 8
Views: 730
Posted By krell_154
I believe it's a lot of work to change the colors...

I believe it's a lot of work to change the colors of skills when damage conversion occurs, but I think it's really pointless to have so much damage conversion in the game if you don't intend to...
Forum: Ideas and Feedback 03-26-2018, 09:47 PM
Replies: 32
Views: 2,761
Posted By krell_154
Well, Ceno is of course right, time Crate spends...

Well, Ceno is of course right, time Crate spends developing one thing can't be invested in developing another thing.

My personal preference would be that, at this phase of Grim Dawn's development,...
Forum: Ideas and Feedback 03-21-2018, 10:59 PM
Replies: 12
Views: 1,020
Posted By krell_154
Definitely. It's pretty strange that Cronley...

Definitely.

It's pretty strange that Cronley and Loghorrean don't have a boss music.
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