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Forum: Development Updates Today, 05:48 PM
Replies: 1,628
Sticky: Dev Stream
Views: 297,373
Posted By GraySkull
https://imgur.com/sfnp7nT ...

https://imgur.com/sfnp7nT

https://imgur.com/NtImn4H

Location of FG story
Forum: Development Updates 08-15-2018, 12:12 PM
Replies: 96
Views: 23,858
Posted By GraySkull
Post Actually there already was a shield shown with a...

Actually there already was a shield shown with a modification to a skill that's not in the game (Aegis of Menhir). View link below.

http://www.grimdawn.com/forums/showthread.php?t=72413
Forum: Development Updates 08-06-2018, 09:25 AM
Replies: 216
Views: 35,365
Posted By GraySkull
Post It might not be today, but it's definitley...

It might not be today, but it's definitley coming. Cause last stream Zantai showed the Templars' Faith renamed to Faiths' Guard (the last time they did that was for the Necromancers' Grips they...
Forum: Development Updates 07-09-2018, 05:48 PM
Replies: 339
Views: 57,766
Posted By GraySkull
Talking The new game "shattering" mode. Nice!

The new game "shattering" mode. Nice!
Forum: Development Updates 05-14-2018, 04:09 PM
Replies: 249
Views: 70,419
Posted By GraySkull
this is awsome, we even get mummies to kill...

this is awsome, we even get mummies to kill aswell :D
Forum: General Discussion 03-13-2018, 12:21 AM
Replies: 1,410
Views: 236,148
Posted By GraySkull
Post I made a new char. to repeat the story since the...

I made a new char. to repeat the story since the announcment of GDx2 and now I can't help but think that Balvoruuk the necromancer in Old Arkovia is actualy Uroboruuk in discuise and that the ghost...
Forum: News and Update Info 02-21-2018, 10:43 PM
Replies: 181
Views: 66,325
Posted By GraySkull
Post Great update, thank youu...Crate.

Great update, thank youu...Crate.
Forum: Ideas and Feedback 02-10-2018, 03:53 PM
Replies: 6
Views: 595
Posted By GraySkull
Post I agree with you on that, also some of the...

I agree with you on that, also some of the mutators wouldn't even be elegeble for certain dungeons, becauseof the limited type of enemies you have in them. So having a specific type of mutator for a...
Forum: Ideas and Feedback 02-08-2018, 05:31 PM
Replies: 6
Views: 595
Posted By GraySkull
Post [Idea] Mutators for rougelike in end game and more

Hi,

This idea has been cooking up for some time and I think, but couldn't quite figure it out. Now I think I have something viable so here it is:

Do you think it's possible to introduce...
Forum: Introduce Yourself 02-08-2018, 04:02 PM
Replies: 1
Views: 231
Posted By GraySkull
Post Hello

Hi everyone,

I've been playing this game for the past 2 years now (with some breaks from time to time) and still do, but I never had the need to register, untill I had an idea that just had to ran...
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