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-   -   Grim Misadventure #11: Parts for Sale (http://www.grimdawn.com/forums/showthread.php?t=5553)

Zantai 12-03-2012 12:52 AM

Grim Misadventure #11: Parts for Sale
 
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You have read the State of the Game Address II, right? You have not read it yet?! You can fix this at the following convenient link: http://www.grimdawn.com/forums/showthread.php?t=5522

Now that you are up to speed, you might have caught note of the small section on components. If it got you excited, then you are in for a treat! With 63 components in-game and ready for looting, that is quite a variety for customizing your gear. Of those 63, seventeen are of epic quality and reflect that both in stats and drop rate. Let us dive into the virtual Grim Dawn shopping mall.

Disclaimer: the following names, stats, values, and requirements are work in progress and may not reflect the final product.

The Component Aisle – Bonus points if you can spot the player
http://www.grimdawn.com/forums/attac...1&d=1354495513

Grim Mall (not a real place, sorry) carries everything an adventurer needs for his adventuring life, from sharp sticks to venomous fangs. Aisle 666, or the components aisle, displays our finest collection of common and rare fragments intended for the augmentation of proprietary hero defense armament accessories (PHDAA’s...or Armor and Weapons for the uninitiated).

Components vary in size from 3 to 8 fragments. Upon completion, a component will gain a random bonus. These bonuses are drawn from several tables and different component types will generate different perks (such as bonus Offensive Ability on a weapon component or bonus Health on an armor component). Though each component is restricted to specific gear slots, almost all item types will support them so you can get creative in your preferred combination.

An issue we wished to address with our design for components was the disappointing transition that occurred between tiers of socketables, wherein the previous tier would start to feel like a waste of time and inventory space. Instead, we have an initially larger pool of components balanced to remain appealing through a significant range of levels. With that in mind, there will be no Normal/Epic/Legendary variants; but I hear rumors about rare crafting schematics that use the core component set to create powerful new variants.

Let us take a look at some of our components!


The first batch of component art! (Read about the white text at the end)
http://www.grimdawn.com/forums/attac...1&d=1354495516


Common Hand Component - Consecrated Wrappings
http://www.grimdawn.com/forums/attac...1&d=1354495522


Common Head Component - Leathery Hide
http://www.grimdawn.com/forums/attac...1&d=1354495525


Epic Chest Component - Chains of Oleron
http://www.grimdawn.com/forums/attac...1&d=1354495519


Common Chest Component - Sanctified Bone
http://www.grimdawn.com/forums/attac...1&d=1354901259


Epic Head Component - Prismatic Diamond
http://www.grimdawn.com/forums/attac...1&d=1354901256


All updates must come to an end, but this one will carry on with you! Take a look at the second screenshot. Let us know which icons really tease your curiosity (B2 or is it C5?) and I will reveal a couple more tooltips over the next week (EDIT: Added Sanctified Bone and Prismatic Diamond based on comments. Thanks for playing.). Another update is coming at you in just two weeks’ time. Check back on 12/16/12!

thorn 12-03-2012 01:17 AM

feels like we are getting closer to alpha
 
feels like we are getting closer to alpha every hour :)

Dri 12-03-2012 02:20 AM

Crafting and gathering craft mats CAN really add depth and fun to the game. Giving players a but more control over obtaining gear can be satisfying and help them replace really old, outdated gear if they just can't seem to get lucky with drops from mobs.

I will say this though: please don't half-ass it. It'd rather there be no crafting than a lame, unsatisfying crafting system that results in nothing but bag clutter for mats you rarely ever use.

DeMasked 12-03-2012 02:41 AM

Quote:

Originally Posted by Dri (Post 77175)
I will say this though: please don't half-ass it. It'd rather there be no crafting than a lame, unsatisfying crafting system that results in nothing but bag clutter for mats you rarely ever use.

When it comes to half-ass nothing beats Diablo 3 lol.

So long as this crafting system is interesting, complex and yet fair to some degree... I'm pretty sure it can beat D3 any day.

Chameleon 12-03-2012 03:09 AM

Can you remove and change components at will?

I hate it when games let you add things to items but you cant freely remove them, for a fee of course. ;)

eisprinzessin 12-03-2012 06:57 AM

Is it as in TQ? The enchanter can remove socketed enchantments for a fee, but either the item or the enchantment is lost?

I wanted to ask what the broken chain component is, but now that you have reveal its tooltip ... Deity Oleron, who is he? Does he still take an active part in GD?

JohnNamikaze 12-03-2012 07:10 AM

The Component Set bonus looks nice, well mostly the epic armor one. lol



Also, I think this is the player in the pic: http://i.imgur.com/PTpCu.png

i.n.s.a.n.e 12-03-2012 07:11 AM

Fantastic update, as always. =)

I am most curious about: A4 (shackles), B2 (plating), C3 (strange vial)! =)

bluswordgrl 12-03-2012 07:41 AM

I'll take B4 for 200, Zantai. Is that the "Rotten Heart"? Hmm, can we only ask about the ones in the 2nd screen shot? I was curious about 'Devil Touched Ammo' and 'Haunted Steel'.
Great update, btw. Makes me want to go scavenging, but the hobos around here threatened to call the cops last time I did that! Guess I need to wait for GD to come out. :p

Keladry 12-03-2012 07:54 AM

Looking forward to improved TQ crafting system
 
I loved the components in TQ, thought it was a nice change from gems and a hit and miss enchanting system so looking forward to trying out a new improved model.......I like the looks of B3, C2 and C3 :D


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