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Van Houck 04-12-2017 08:46 PM

[Mod] Nydiamar


Update 7: Doubling the Content
Please read everything on the update post (click link above)

"Wanna gamble? ..."

What's new?
  • 7+ New Locations
    • Hawton Mine
    • An Ice Cave
    • Odul Aela's Dungeon
    • Ancient Ruins (Inner Part)
    • Transition Part I & II
    • Snowy Landscape
    • Above the Waste
    • Ashes
  • A New Enemy Type -- Chthonic Crystals
  • Completely Reworked the Previous Content
    • Changed 'Shard Quest' -- Quest will be initiated by picking up the first shard; Quest progress will update only when all segments are found; No NPC-interaction required to complete the quest.
    • 'Balanced' the fun items -- The Rusty Knife increases experience gain by 250%; The Bomber requires expensive special ammunition to not annihilate the holder (don't exploit this!); I'm Attractive makes you extremely squishy, but attractive; Illuminated Hat does what it does; Sword In Stone got tuned down; Removed Don't Touch Me, Smelly Pants (You can still sniff the filthy peasant) and Flashy Shoes.
    • Denial Play-Through -- You may now access the Redemption Hub when you are higher than level 85 for a high fee, but you won't be able to receive iron bits from the Lectern of Wisdom anymore, so you might actually save your iron bits to be able to buy anything there.
    • Added new level rewards to the Lectern of Wisdom -- Besides some new higher level rewards, all Talismans (Relics) have been added as rewards.
    • Balancing of existing quests, including the Lectern of Questing.
    • Environmental improvements -- as in Music; Sounds; Weather; Expanded the Yamuna Forest a bit; Changes to the Graveyard and Entrance to the Catacombs.
    • Dialog & Text rewriting and improvements -- Renaming of many NPCs; Rewriting of nearly all dialogs and quests, leading to less cringe and better readability.
    • A new NPC added to Edge of Eternity. Pet it.
    • Changes to enemy encounters / placements -- Relocating and removing many encounters, for example Alkamos; Making encounters less chaotic and drastic; Reduced the difficulty of the first area.
    • Chests -- Balancing loot from chests and adding many new ones to the world (~10-15 new variations; an example: jewelery boxes); Hidden One-Shot chests added (currently 11).
    • New Quest -- a small new quest given by the Woman at a Campfire, now named Yosefine (will reward Mistborn Talisman, since you could not acquire it till now).
    • Quite a lot of other changes and fixes

Read up more on the update post.


Update 6: Expansion Update
Please read everything on the update post (click link above)

What's new?


Read up more on the update post.


Update 5: Tomb
Please read everything on the update post (click link above)

"It's dark down there ..."

What's new?


Read up more on the update post (which is more detailed and offers some pictures).


Update 4: Strange Well
Please read everything on the update post (click link above)

"I name it 'Immortal Bastard' ..."

What's new?


Read up more on the update post (which is more detailed and offers some pictures).


Update 3: Ancient Ruins
Please read everything on the update post (click link above)

"Sand --- itís coarse and rough and irritating and it gets everywhere"

What's new?



Update 2: Polish

"And then me came, the Skeleton"

What's new?



Update 1: Prelude & Enemies

"And suddenly, the door has opened ..."

What's new?




Current Features of Nydiamar
  • At least 3 to 6 hours long!
  • Fast and easy to build a character due to higher drop and experience rates
  • Hub, where you can buy equipment and test your build on unfortunate training dummies
  • A detailed world, with currently following locations:
    • Prelude
    • Edge of Eternity & Underground Fortress
    • An Abandoned House
    • Cruesle Canyon
    • An Outpost
    • Yamuna Forest
    • The Hawton Mine
    • The Lorshade Mine
    • A Strange Well
    • Flooded Mountain Woods
    • A Graveyard, of course
    • The Tomb
    • The Catacombs
    • Odul Aela's Dungeon
    • Nehada Desert & Ancient Ruins
    • Transition Part I & II
    • Snowy Landscape
    • An Ice Cave
    • Above the Waste
    • Ashes
    • ... and some minor ones
  • 2 different play-throughs
    • Start out with level 85 / 100 and consider an endgame build to beat Nydiamar -- you can buy directly all relevant items available in the game
    • Start out with level 1 / 15 / 45 and progress by your own through quests and just playing the game
  • Working riftgates with a custom map
  • Fun items to have fun with
  • 6 unique quests with great rewards, as well as a Lectern of Questing with simple bounties

*snip* ... since I already reached the char limit (30000) for this post, I moved some information to a different one.

About the different ways to play Nydiamar and how to start. Please read this before playing.

I recommend you to start out with level 15 by using the 'Head-Start'-option on Normal (eventually Veteran) difficulty. This is a great way to enjoy Nydiamar without being overwhelmed by the new mechanics, locations and overall difficulty.

If you decide to start a level 85/100-play-through, do it on at least Elite. Ultimate offers a great challenge and is recommended to experienced players.

If you don't care about leveling and farming or don't want to consider a solid build, you have the option to make yourself literally invincible and 'cheese' through the content. Preview.

You can easily switch to the actual campaign of Grim Dawn (and back), and continue playing there. Everything carries over. You need to restart the game before you change the mod, so the world map loads correctly.


DOWNLOAD LATEST VERSION (Size: 385 MB) (Patch 1 included)

-- Extract the folder to your 'mods'-folder in your installation directory. --

The expansion 'Ashes of Malmouth' is required.

Multiplayer is not supported for now and probably won't work at all.

Create a new character (always better, but not necessary).

The mod may be occasionally (really) performance demanding.

There are minimum requirements to the settings. Make sure you set your settings to at least those in the picture or higher. These are absolutely required.

This is the source of Nydiamar, like in the brackets stated. Enjoy lurking around. Don't judge me.
DOWNLOAD (Source) (Size: 568.5 MB (Download) / ~2700 MB (Unpacked))


Please leave some feedback, ideas or suggestions. I really appreciate anything you have to say.

Some pictures for your pleasure
Click on them for a higher resolution

Tree of Eden

Abandoned House

Cruesle Canyon

Van Houck 04-12-2017 08:46 PM

Idyllic Waterfall

Yamuna Forest

Hawton Mine


Lorshade Mine


Flooded Mountain Woods


Odul Aela's Dungeon

Nehada Desert

Van Houck 04-12-2017 08:47 PM

Ancient Ruins

Transition Part I

Snowy Landscape

Above the Waste


Here are some pictures comparing my old map from two years ago when I started modding for the first time and the current one. Satisfying to see the improvements.

Road to Northwode

Tree of Eden / Spawn

I'm running out of space for pictures. Help.

Grimer 04-12-2017 09:10 PM

Very very beautiful job, man... Unfortunately, idk anything about monsters/quest creation, but I hope you can add all the gaming/playable stuff into the map soon or find people to help you with it... the forum needs more map mods.

Keep it up!

jiaco 04-12-2017 09:54 PM

I loved the screens the first time you posted. Somehow, they look even more awesome now. Downloading it and will give it a run in the morning.

Pretty sure that what you have done is a million times harder than dropping a bunch of proxies together, in any case, I would be more than happy to help if you need it.

Ceno 04-12-2017 10:08 PM

Amazing work!

If you need/want any assistance with making enemies, feel free to ask.

On the other hand, if you do figure out how to get a custom riftgate map working, let me know. I've been having lots of issues with that in Zenith.

Atrosatiro 04-13-2017 12:33 AM

I just wanna say... these look bomb as hell yo. Awesome job! I wish these areas were basegame. :D

Heathen 04-13-2017 01:25 AM

Really detailed and atmospheric, I definitely like it. Some forest and foliage can make the correct path difficult to figure out, so it kind of impacts the immersion, even with it's beauty. And I really liked the town.

randomspawn 04-13-2017 04:29 AM

Good stuff Van Houck! I had tried your first iteration back then, it was beautiful. You won't mind if I have another peek.

DeMasked 04-13-2017 05:11 AM

Really nice changes to your original environments, fantastic atmosphere.

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