Grim Dawn Forums

Grim Dawn Forums (http://www.grimdawn.com/forums/index.php)
-   Development Updates (http://www.grimdawn.com/forums/forumdisplay.php?f=18)
-   -   Grim Misadventure #138: Moving Right Along (http://www.grimdawn.com/forums/showthread.php?t=72690)

Zantai 05-14-2018 03:42 PM

Grim Misadventure #138: Moving Right Along
 
10 Attachment(s)
Welcome back to Grim Misadventures!

You might have heard, but Grim Dawn had a small thing last week. Just, you know, another huge patch. No big deal! If you havenít hunted down that kraken, what are you waiting for?!

But youíre probably here because of that other thing weíre working onÖthe Forgotten Gods expansion!

Todayís development update brings to light something pretty moving. Weíre not sure whether to call it a Quality of Life improvement or just plain Really Awesome Stuff.

What Iím referring to is our new Rune Augments!

Rune Augments? So, what makes them so special compared to the powders youíve been slapping on all your gear? Well, for starters, this new series of Augments is applied exclusively to Medals.

However, unlike standard Faction Augments currently in the game, Rune Augments grant you active abilities. Abilities of a certainÖmobile nature.

Allow us to demonstrate:

Rift Tear

http://www.grimdawn.com/images/devup...Teleport01.gif


For those of you a little more familiar with Grim Dawn's engine, this is a pretty big deal; but yes, Forgotten Gods is introducing a legitimate Teleport skill that respects dynamic barriers, dynamite barricades and the pathing system. Thatís not all though! Here at Crate Entertainment, we always do MOAR.

Letís Get Moving
Here is the rundown of the six movement skill archetypes you will be able to choose from:

http://www.grimdawn.com/forums/attac...1&d=1526310946 Charge, the bread and butter of mobility, allows you to quickly close the distance between yourself and a target, dealing damage on a relatively short cooldown. A core ability in the Soldier mastery now available to all classes, but then why not charge Twice!

http://www.grimdawn.com/forums/attac...1&d=1526310959 Vanish, a staple of the Nightblade mastery, hides you from your enemies before reappearing next to a target to strike them on a relatively short cooldown.

http://www.grimdawn.com/forums/attac...1&d=1526310962 Rift Tear teleports you instantly to a nearby target location. You saw an example of this ability in action above!

http://www.grimdawn.com/forums/attac...1&d=1526311377 Disengage allows you to blind nearby foes and then jump to safety behind you.

http://www.grimdawn.com/forums/attac...1&d=1526310954 Leap hurls you across the battlefield to smash the ground at your target destination, damaging and briefly stunning nearby foes. Itís more fun with moving pictures:

http://www.grimdawn.com/images/devupdates/Leap01.gif


http://www.grimdawn.com/forums/attac...1&d=1526310949 Rush charges to a destination, but not before you smash every enemy along the way. For those feeling pushy. Letís see it in action:

http://www.grimdawn.com/images/devupdates/Rush01.gif


Acquiring Runes of Power
The next question you may be asking is, just how exactly will you be acquiring all these sweet abilities?

Turns out, thatís a multilayered answer. With this addition, any existing mobility skills on Items or Components will find a new home on the new Rune Augments and the items in question will receive new skills. The Runes themselves will also feature several versions. The most common of these will be available for purchase from the three new friendly factions we are introducing in Forgotten Gods. As soon as you pledge your Oath to one of the Witch God cults, you will gain access to two of the six listed above!

Perhaps you seek greater power still. Legends speak of Epic quality Runes created by blacksmiths. Blueprints for these formidable Augments drop from some of Cairnís most powerful foes. These Runes are not only more effective, whereas that means shorter cooldowns or longer travel distance, but may also introduce new effects such as different damage types or debuffs.

http://www.grimdawn.com/forums/attac...1&d=1526311555 http://www.grimdawn.com/forums/attac...1&d=1526311560


But wait, thereís more! Ultimate power awaits those brave enough to tackle the Forgotten Gods shattering new game mode. Survive its treacherous challenges and be rewarded with Legendary blueprints for the most powerful Runes in the game.

http://www.grimdawn.com/forums/attac...1&d=1526311564 http://www.grimdawn.com/forums/attac...1&d=1526311567


Just what does earning these mighty runes entail? I suppose that is a story for another time. ;)


Like knowing what is coming up next for Grim Dawn? Check back on 05/28/2018 for the next Grim Misadventure.

Chthon 05-14-2018 03:42 PM

Looks awesome

Really awesome

I am throwing money at the screen but I don't think anything is happening :(

mamba 05-14-2018 03:43 PM

Looking forward to these :)

Chthon 05-14-2018 03:46 PM

I know this is all about rune augments and movement skills but I want to say. The testing area a.k.a new zone looks well designed. Good work

el critico 05-14-2018 03:46 PM

oh god I was so scared I thought I saw Aegis of menhir or avenging shield in there but the story of that will be for another time :p

this one is also cool so this thread is forgiven

eralduspr 05-14-2018 03:46 PM

LEAP SLAM IN GRIM DAWN!!!

https://i.imgflip.com/3zv5e.jpg?a423264

Jesus Christ... this is a WHOLE new level of awesomeness!!! You have NO IDEA how much I wished to see this in GD!

MatMB 05-14-2018 03:46 PM

Not what i expected but really great stuff, no doubt !

Ptirodaktill 05-14-2018 03:48 PM

Blink! Finally we have a blink! So much hype, oh, this is just great. Awesome .:cool:

Mauricius 05-14-2018 03:49 PM

That looks really cool.

anachoret 05-14-2018 03:50 PM

Which I guess means no more Chaos Strike on Riftstones or Spectral Strikes on MI...


All times are GMT. The time now is 02:26 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.