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  • Grim Misadventure #13: All the Dark Corners

    Looks like we are starting off 2013 right, with the 13th Grim Misadventure (I swear this was by accident)! Things here are chugging along on the road to alpha. Bugs are getting squashed, icons are getting iconed, and final alpha levels are being finished up. That last bit is what we would like to share with you today. Gray-boxed alpha areas that had previously just been playable are now visually up to standard. Gazer is pleased.

    Pleased Gazer (not to be confused with angry/depressed Gazer)


    The following is a compilation of various underground side areas you will have a chance of finding on your adventures throughout Cairn.

    Disclaimer: the following images May reflect the final product and should be viewed in moderation. Excessive use of images may result in blindness, dehydration, and expensive power bills.













    Stay tuned for more updates as we get tantalizingly near alpha! The next misadventure is coming at you on 01/20/13! Do not let Evil Gazer get the best of you in the meantime.

    Not the same Gazer
    Attached Files
    Last edited by Zantai; 01-15-2013, 03:10 PM.
    ***Waste of Souls***

  • #2
    Pics look great! Looking forward to alpha and disguised gazer!
    "And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey

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    • #3
      Originally posted by Zantai View Post
      That last bit is what we would like to share with you today.
      Does that mean this will be the LAST Grim Misadventures, and you finally announce alpha date in the near future!?




      Btw, great update, these pictures (they look really eerie ) should hold me up for two weeks when the next update comes up.
      Currently playing: Vindictus, Path of Exile: Forsaken Masters, and........real life

      Waiting for: nothing at the moment

      Comment


      • #4
        Woot! Thanks for the update Zantai! Looking really cool. However, that green tinge is a little too heavy I feel, really reminds me of TL2, which is not good in terms of atmosphere. Maybe the screenshot just doesn't do it justice and we have to see it in motion to realise how good it really looks. So how about a video... eh... come on.... you know you want to...

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        • #5
          i cant wait! woot for the mustache grazer!
          voltage is based on perspective.

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          • #6
            Wow! The second image (hanging corpses) is by far the creepiest, I can only imagine that the atmosphere will only be better in-game, can't wait to find it in the alpha. I wonder when that is anyway? Have you by any chance considered May? Ha! I caught you out Zantai! This will make front page of the next Grim Misadventures:

            As you have spelt May with a capital, Zantai, I can only assume you were trying to drop a hint as to the release of the Alpha/Beta, in the month of May. I see what you did there
            Cheers for the update,
            Younghappy
            Last edited by Younghappy; 01-07-2013, 03:56 AM.
            [KS] Digital Collector's Edition + Expansion
            I wanted that massively stylish George Washington in-game powdered wig

            Salute of the Fallen HC Player
            Yet there is beauty in death! Ave, Grim Dawn, morituri te salutant!

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            • #7
              Originally posted by Younghappy View Post
              As you have spelt May with a capital, Zantai, I can only assume you were trying to drop a hint as to the release of the Alpha/Beta, in the month of May. I see what you did there
              Cheers for the update,
              Younghappy
              Me think that would be beta.
              Currently playing: Vindictus, Path of Exile: Forsaken Masters, and........real life

              Waiting for: nothing at the moment

              Comment


              • #8
                Originally posted by Nightblaze1 View Post
                Woot! Thanks for the update Zantai! Looking really cool. However, that green tinge is a little too heavy I feel, really reminds me of TL2, which is not good in terms of atmosphere.
                The distance fog is more pronounced in some of the screenshots as the angle shows a greater distance than you'd see in-game. I think also though that the more colorful fog is justified in this area as it is meant to represent Aetherial energy in the air - it isn't just random atmospheric fog.

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                • #9
                  Wow, looking great! Amazing how a bit of furniture can make things look "lived in". Puts me in the mood for smashing things!
                  Donít be afraid! Itís simple math. Block of cheese, plus tortillas, plus heat, equals melted goodness and the key to discovering Truth. ... Substitute your brain and The Oracle where appropriate.
                  -- Lucious Aldin

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                  • #10
                    Can't wait to blast hordes of enemies as I travel through these places!

                    I wonder just how open the world is going to be though.

                    One of the selling points of this game to me was the open-world ARPG in which it was touted that you could travel anywhere - even if that meant running into really powerful enemies way above your level and getting stomped. But, from what I saw of the world map in State of the Game Address 2, it was looking pretty linear on your way to that town that has the laboratory beneath it. I've also heard that you need to repair bridges and such until you can head over to different regions which has me a bit worried.

                    I take it that Grim Dawn isn't gonna be as open world as Sacred 2 but I do hope its not just broken up into 1 long run -> get to the end and kill boss -> some item you get from boss opens up another long run -> get to end, boss, etc. I DO want to be able to head into harder areas or maybe even skip 1 in favor of another that are around the same level.

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                    • #11
                      Originally posted by JohnNamikaze View Post
                      Me think that would be beta.
                      I sure hope so! Alpha within the next 1-2 months (if I'm right) and Beta in May, what a way to start 2013!
                      [KS] Digital Collector's Edition + Expansion
                      I wanted that massively stylish George Washington in-game powdered wig

                      Salute of the Fallen HC Player
                      Yet there is beauty in death! Ave, Grim Dawn, morituri te salutant!

                      Comment


                      • #12
                        The pictures look fantastic!

                        Thank you! =)
                        --TQ:IT Death Effects Mod maker (DEM), Former ASYLUMSMOD, Masteries & Krater(alpha) Tester, Masteries Calculator maker--

                        Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1

                        Best music label of all times: www.g7welcomingcommittee.com/

                        "Boxed Deluxe Edition" support

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                        • #13
                          Originally posted by medierra View Post
                          The distance fog is more pronounced in some of the screenshots as the angle shows a greater distance than you'd see in-game. I think also though that the more colorful fog is justified in this area as it is meant to represent Aetherial energy in the air - it isn't just random atmospheric fog.
                          Thanks for the info Medierra! I suspected as much.

                          I still think the images shown could do with a darker atmospheric vibe to them, I don't think the screenshots do the game justice, I'm sure it will look much better in motion. Don't get me wrong, it looks great and I am quite impressed. I just think the dark areas should be darker and the lights should be lighter, giving it that real contrasting effect and making it seem that touch more eerie and creepy.

                          I wish I had the skills to show you exactly what I mean, but hopefully my short description is enough to give you an understanding. Just picture this image, but with the areas where the physical light isn't touching being darker and the actual physical light source being more powerful lol. I can picture my character now, surrounded by shadow and causing small effects of glare and glints coming off reflective armour as you stand in the light source. I'm sure there is a technical term for it, though I can't think of it at this moment.



                          Sorry, thats all I have lol. Who knows, maybe it is already like I am describing, or the contrast and lighting haven't been completed yet (which I believe to definitely be the case), but I just wanted to express my opinion.

                          EDIT: I think the best thing that demonstrates what I'm trying to portray would be the unreal engine 4 demo. http://www.youtube.com/watch?v=MOvfn1p92_8
                          Looking specifically between 3:50 - 4:40 is what I am getting at with the contrast, glare and glint of light and reflective surfaces. Now, I know the engine for Grim Dawn is not capable of this, I know, but it can be somewhat simulated by adjusting the contrast of the darkness against the light and/or vice versa. The image below from the upcoming game Blackspace might provide a better and more realistic example however haha:

                          Spoiler!
                          Last edited by eisprinzessin; 01-07-2013, 05:36 PM. Reason: introducing the ultimate spoiler tag

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                          • #14
                            Thanx for the update. Interesting screenshots, giving us another glimpse from the game. Hopefully alpha is not too far away now...
                            Legendary Fan since Nov.2011

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                            • #15
                              Originally posted by Zantai View Post
                              Looks like we are starting off 2013 right, with the 13th Grim Misadventure (I swear this was by accident)! Things here are chugging along on the road to alpha. Bugs are getting squashed, icons are getting iconed, and final alpha levels are being finished up.
                              But more importantly, is much beer being drunk? Sustenance for striving to deliver an incredible product such as this should come in the form of beer.

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