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  • Starting area progress - Burrwitch Prison

    We've made great progress with the playable environments over the past couple years, refining some of the original ones and adding new ones but not much had happened with the starting town until recently.

    As long-time followers of the project will recall, the starting "town" is a small survivor enclave set within the ruined walls of the Burrwitch Prison, situated on a rocky outcropping between two rivers called Devil's Crossing. For a long time, we had an exterior wall but the inside was sort of an amatuer-hour collection of mismatched floors and walls from the house set, plus other random assets jammed together to make a stand-in prison interior.

    At long last though, the prison has gotten some attention in our efforts to prepare the beginning segment of the game for alpha (don't your breath yet, it is still months away but we're getting closer ).

    We still need to populate with NPCs and some additional vendor type stands will be going like, like a blacksmith, but you can see the basic structure is in place and looking not too shabby.... well, uhh... actually I guess it is pretty shabby looking but it's supposed to be, I mean, it is a ruined prison after all. The next phase will be adding refugees and quest-giving NPCs to populate the cells and interior courtyard.

    Anyway, take a look for yourselves:


  • #2
    Looks fantastic Can't wait to get in and explore myself.
    "Sleep with one eye open, gripping your pillow tight."
    proud owner of both a Loyalist and Patron Edition key.

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    • #3
      Where is the beer stand?

      It looks great, the only downside (aside of the lack of booze) is the prison bares (bare not bar!). Since they are all the same and repeat so often in a row, it looks weird.

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      • #4
        I'm impressed

        Prisons aren't weird. They are in long rows, repeating themselves and looking bare. Only comment I have is that the cells are a bit large and probably meant for groups instead of 2-3 people.
        Mentally absent

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        • #5
          Yeah, the cells are larger than you'd typically expect but we decided to make them more like group cells since that worked better for gameplay / visibility in terms of being able to turn them into small rooms with refugees huddled together. Originally we had smaller cells but you couldn't fit much of interest in them.

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          • #6
            sweet! !!
            www.Hpnot1Q-Gaming.com
            - Your source for underground games! -

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            • #7
              Man am I really excited about the look of this game! Keep it up!

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              • #8
                Looks amazing! Can't wait to see it in action =)

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                • #9
                  Looks like a nice starting point for the game. I wonder how this will turn out once everything is set in place.
                  Currently playing: Vindictus, Path of Exile: Forsaken Masters, and........real life

                  Waiting for: nothing at the moment

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                  • #10
                    Prisons actually differ country from country...in South America large "group cells" are actually the norm.

                    Anyways looks fantastic, nice improvement over the original.
                    "I've always felt that a person's intelligence is directly reflected by the number of conflicting points of view he can entertain simultaneously on the same topic."

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                    • #11
                      Sweet, this looks nice and post-apocalypticy! So I'm guessing those are just the common holding cells, like where you'd throw the drunks to sleep it off for the night or the disorderlies who roused some rabble over the new tax hikes on beer, right? Well, I mean before everything went to Hades in a handbasket.

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                      • #12
                        One word to describe this = AMAAAZZZZINGGGGG!
                        CURRENTLY PLAYING: Close Combat: Cross of Iron
                        WAITING FOR: Evolve | Grim Dawn | ROAM

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                        • #13
                          Ah! Looks quite homey actually. Cozy.
                          Good to know you'll have this place to return to when you're out on your own exploring the cold dark places of the world.

                          Looking forward to seeing it populated.
                          Last edited by 999; 10-16-2012, 07:18 PM.
                          CrateCon 2014: Be there or be square.

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                          • #14
                            Looking great!!!! Can't wait for alpha to start! Counting the days (months)
                            Legendary Fan
                            Kickstarter Supporter - Patron Edition
                            @prophetaxxi

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                            • #15
                              Looking *pretty* good!

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