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  • Randomized Barriers

    Two new screenshots are up showing the randomized barrier feature we've added that will help to provide some variation in the flow of levels from one play-through to another.

    In these screenshots you can see two possible routes that may or may not be open to the player in a given gameplay session. The effect on your course through a level can be minor, just causing you to take a slightly different path, or more significant, causing you to bypass larger areas.




  • #2
    Random areas was one thing I was missing in tq, even if it is as slight as this I like it
    100% edible!

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    • #3
      Woo! That's pretty awesome!

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      • #4
        The weapon in the second picture... what is it? A rifle or musket?

        Can the barriers be destroyed? If not, will there be barriers which can be destroyed (possibly leading to secret areas)?

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        • #5
          Good news.

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          • #6
            Random areas which are still hand made, great. Can't wait to walk through the grass and enjoy that fantastic physic-effect. ^^

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            • #7
              Will there be barriers which can be destroyed (possibly leading to secret areas)?
              I would assume it is possible, since the game allows for destructible terrain which could potentially be placed in these 'path blockers'. This could allow for some interesting secret areas indeed.

              The possibilities this allows you are really cool, I hope to see them used a lot!

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              • #8
                Originally posted by inklimited View Post
                The weapon in the second picture... what is it? A rifle or musket?

                Can the barriers be destroyed? If not, will there be barriers which can be destroyed (possibly leading to secret areas)?
                It is a rifle - the levels of various technology in GD are anachronistic to real-world technology of a similar time period. In some areas GD is more advanced, while in other's it is more primitive.

                These barriers cannot be destroyed, as that would defeat their primary purpose, which is to create alternate paths through levels. We do have other things that can be destroyed to gain access to "hidden" areas. Like there are sometimes places in the fieldstone wall where it is crumbling and you can blast your way through.

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                • #9
                  Nice! GD is on the right track!

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                  • #10
                    Now thats just being sneaky....cool, but sneaky

                    I like it.
                    "All is cloaked in darkness and the darkness is my home. I shun the light but still I fight, until the dark is safe once again"

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                    • #11
                      looks awesome, and nice touch with the barriers,

                      and the graphsic in general is utter superb, Im drooling to try this game out

                      keep up the great work you are doing
                      Legendary key holder since 20/12/2010

                      Co-op Digital Deluxe Bundle supporter I hope GD is a success

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                      • #12
                        Yay! And for the advancement and betterment of the game - things get more interesting!

                        A variance in level is also a variance in experience, so I'm happy about this.

                        Great Job!
                        _______
                        Legendary Fan & KickStart Supporter

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                        • #13
                          Sweet feature guys nice to see some more screen shots too ofc!
                          Path of Exile Fan!
                          WOLVES
                          Eastern Bloc Airsoft Team

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                          • #14
                            Just what I always wanted from TQ, and now we have that too! Grrrrreat!

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                            • #15
                              Very nice.

                              Video update soon?
                              Now playing:

                              PC: Mount and Blade : Napoleonic Wars, League of Legends, Warcraft III: The Frozen Throne.

                              PS3: ---

                              Waiting for: Grim Dawn, Warcraft 4.

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